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Is hovered? never set back to false for scrollbox

I have an inventory system I am trying to complete. In my main inventory widget, I need to read if a scrollbox is being hovered over. When the mouse enters the scrollbox, the ishovered? variable is set to true. After the mouse leaves the scrollbox, the "ishovered?" variable never changes back to false. Am I missing something here?

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Product Version: UE 4.18
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asked Apr 05 '18 at 12:28 AM in Blueprint Scripting

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avatar image Denis Lambert Apr 05 '18 at 02:54 AM

Hi, I dont know if you can use instead, Event On Mouse Enter and Event On Mouse Leave. So you can call what you need when the mouse entered or leave the scrollbox

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