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Hello everyone, I am trying to use the SoundVisualizations module in c++. But i keep geting a linker error.

I add the SoundVisualizations to the PublicDependencyModuleNames

 PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay", "SoundVisualizations" });

In my cpp file i add #include <SoundVisualizationStatics.h>

I am using this function just trying to get it to build.

 void AAudioVisualizer::GenerateFrequenciesArray()
     USoundVisualizationStatics::CalculateFrequencySpectrum(soundWave, false, 0.0f, 0.19, 20, spectrum);

soundWave and spectrum are in the .h file.

Am i missing something ?

Product Version: UE 4.19
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asked Apr 05 '18 at 04:04 AM in C++ Programming

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2 answers: sort voted first

Have you enabled the plugin for your project?

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answered Apr 05 '18 at 05:34 PM

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Minus_Kelvin STAFF
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Well, what's the linker error?

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answered Apr 05 '18 at 04:17 PM

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Minus_Kelvin STAFF
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avatar image ReneZwaan Apr 05 '18 at 05:09 PM

Hey Thank you for your reply. This is the linker error i am getting.

 Severity    Code    Description    Project    File    Line    Suppression State
 Error    LNK2019    unresolved external symbol "public: static void __cdecl USoundVisualizationStatics::CalculateFrequencySpectrum(class USoundWave *,int,float,float,int,class TArray<float,class FDefaultAllocator> &)" (?CalculateFrequencySpectrum@USoundVisualizationStatics@@SAXPEAVUSoundWave@@HMMHAEAV?$TArray@MVFDefaultAllocator@@@@@Z) referenced in function "public: void __cdecl AAudioVisualizer::GenerateFrequenciesArray(void)" (?GenerateFrequenciesArray@AAudioVisualizer@@QEAAXXZ)    Practicing    C:\Users\zwaan\OneDrive\Documents\Unreal Projects\Practicing\Intermediate\ProjectFiles\AudioVisualizer.cpp.obj    1    
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