Play Sound 2D- "Pitch multiplier" Only Works in Engine, Not Game
I've been developing a mobile game, specifically for android. I have multiple sounds that use the pitch multiplier. It works great in the editor simulation, but when I send it to my phone for testing, the sounds play, but without the pitch multiplier. I'm pretty new to UE4, and this one has me scratching my head.
If anyone can help, I'd really appreciate it. I'm so confused.
Here's a picture of some of my blueprint that uses the pitch multiplier.
asked Apr 05 '18 at 10:26 AM in Packaging & Deployment
Can anyone at least suggest a work around? Like I said, I'm new to UE4. I'll try a different method if it just gets the job done. I was thinking I could manually adjust the sound in an external editor and make situations for each pitch of each, but OMG that would be sooooo much work. Please, anyone give me something other than this.
answered Apr 05 '18 at 11:51 PM
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