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VR Camera Orientation

In my game when I click play the camera does not face the way I want it to, what do I need to do to set my camera to always face a specific axis. For example I want my camera to always look forwards so the player knows where they are but based on where in the real world I have my VR rotated that's where it will be facing when I press play

Product Version: UE 4.17
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asked Apr 05 '18 at 12:08 PM in Blueprint Scripting

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In VR, the camera will be where the player is looking, and so the forward axis is the direction your head is facing and it is not recommended to try and actually move the camera itself. Instead, like Velrin mentioned, you want the camera attached to another object, usually a Pawn or Character.

You can then rotate the Pawn to face a set direction (Towards your camera or VR forward direction) which because the camera is attached, will also rotate that but still allow your head movement to be seperate.

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answered Apr 05 '18 at 01:31 PM

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This might give you want you're looking for.


Generally you want to create a pawn and attach a VR Camera to the pawn. If this doesn't work for you create a VR template project and take a look at how the camera is set up in the project.

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answered Apr 05 '18 at 12:18 PM

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