AI Pathfinding methods

Has anyone got any useful resources on making a fairly simple AI bots that uses any of these path finding methods?:

A*

Dijkstra’s

BFS

Thanks in advance.

I know theres a thread on the forums about a star ill try to remember to link to when i get home. As for the others im not sure try googling. If your planing to use blueprints it can get pretty involved and complex

edit:
below is the link to the forum thread about A*. also if you go to the lean tab and check out the turn based strategy theres a custom A* implementation in there from what i remember

https://forums.unrealengine.com/community/community-content-tools-and-tutorials/8699-i-ve-made-a-pathfinding-in-blueprint?12467-I-ve-made-A*-Pathfinding-in-blueprint=