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4.19 difference in particle textures

We upgraded from 4.16 to 4.19 and several of my particles are now way brighter or thicker

I ve gone through the version notes and havent found any clues as to why. More so just curious so I know what change Im working with for the future or what other effects I should look into changing because of this change

Product Version: UE 4.19
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asked Apr 05 '18 at 08:03 PM in Rendering

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avatar image Luos Apr 05 '18 at 08:39 PM

can you show some examples? I think I know what the problem is but I'd like to know for sure.

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Cant really roll back but I can show you wat they looked like initially and what i tweaked them

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answered Apr 05 '18 at 10:50 PM

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avatar image monodrobe Apr 05 '18 at 10:51 PM

I cant really roll the project back but i can show you an approximate look. How they looked after the upgrade and what i tweaked them down to to look like they did before approximatelyalt text

compare.jpg (69.4 kB)
avatar image Luos Apr 06 '18 at 10:54 AM

you might want to look into ue4 tonemapper. they changed it and its bloom. The first few hits of this: https://www.google.nl/search?q=ue4+tonemapper&rlz=1C1GGRV_enNL751NL751&oq=ue4+tonemapper should give you some info about it. I am guessing this is whats resulting in the different look.

avatar image monodrobe Apr 11 '18 at 02:56 AM

Thank you! yeah the tone mapper is totally it. I d thought they d switched the default tonemapper in a previous version from 4.16

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