Attenuation not working with new audio engine

Hello,

I have the problem that attenuation isn’t working with an existing project that was created in a previous version of UE4 with the new audio engine although it is supposed to be backwards compatible. Doesn’t matter if I overwrite settings in the cue or use the attenuation settings. The attenuation is completely ignored and the sound plays vanilla. Since the limiter would be really helpful for my project I want to integrate the new audio engine into my project. Is there a way to solve this problem or would I really have to create my project from scratch in this version of UE4?

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks