Hello,
I have the problem that attenuation isn’t working with an existing project that was created in a previous version of UE4 with the new audio engine although it is supposed to be backwards compatible. Doesn’t matter if I overwrite settings in the cue or use the attenuation settings. The attenuation is completely ignored and the sound plays vanilla. Since the limiter would be really helpful for my project I want to integrate the new audio engine into my project. Is there a way to solve this problem or would I really have to create my project from scratch in this version of UE4?