Spline blueprint issue at end of spline

So I’m setting up some string lights in my scene I made a blueprint and set the string as a spline mesh and the lights as static mesh…I did some tweaking so the lights wouldn’t be right at the start of the spline but I can’t seem to fix the end of it. No matter what I do it always puts the static mesh and point light component at the very end of the spline.
<a href="]() Highres_Screenshot00008
You can view My Blueprint here