x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

How do I set the material of a particle system instance in the editor?

For example, lets say I have a basic particle system with blowing leaves. I want to use that same particle system, but I just want to use a different material. I can't seem to change the default material when I add the particle system into a level and there doesn't seem to be a module in the particle editor to allow for the material to be an instance parameter.

Am I missing something very obvious? I realize I can create a duplicate of the particle system or create an emitter class blueprint, but I feel like changing the set material in the details panel of the particle system in the editor should be something we are allowed to do.

Product Version: UE 4.18
Tags:
more ▼

asked Apr 05 '18 at 09:08 PM in Using UE4

avatar image

Sasuya
16 1 1 5

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hello,

I'm not sure to understand your question but with blueprint you can easily change the material of each emitter with SetMaterial.

look at this : https://answers.unrealengine.com/questions/571494/change-particle-system-material-from-inside-bluepr.html

If you were talking about the particle system editor, the module where you can change your material is Required and it can't be a Particle parameter because material can access to particle parameters (ex : Particle Color) and it would imply that material access recursively to material.

more ▼

answered Jan 17 '19 at 08:03 PM

avatar image

bstt
106 1 3 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question