How do I set the material of a particle system instance in the editor?
For example, lets say I have a basic particle system with blowing leaves. I want to use that same particle system, but I just want to use a different material. I can't seem to change the default material when I add the particle system into a level and there doesn't seem to be a module in the particle editor to allow for the material to be an instance parameter.
Am I missing something very obvious? I realize I can create a duplicate of the particle system or create an emitter class blueprint, but I feel like changing the set material in the details panel of the particle system in the editor should be something we are allowed to do.
asked Apr 05 '18 at 09:08 PM in Using UE4
I'm not sure to understand your question but with blueprint you can easily change the material of each emitter with SetMaterial.
If you were talking about the particle system editor, the module where you can change your material is Required and it can't be a Particle parameter because material can access to particle parameters (ex : Particle Color) and it would imply that material access recursively to material.
answered Jan 17 '19 at 08:03 PM
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