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How do I set the material of a particle system instance in the editor?

For example, lets say I have a basic particle system with blowing leaves. I want to use that same particle system, but I just want to use a different material. I can't seem to change the default material when I add the particle system into a level and there doesn't seem to be a module in the particle editor to allow for the material to be an instance parameter.

Am I missing something very obvious? I realize I can create a duplicate of the particle system or create an emitter class blueprint, but I feel like changing the set material in the details panel of the particle system in the editor should be something we are allowed to do.

Product Version: UE 4.18
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asked Apr 05 '18 at 09:08 PM in Using UE4

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I'm not sure to understand your question but with blueprint you can easily change the material of each emitter with SetMaterial.

look at this : https://answers.unrealengine.com/questions/571494/change-particle-system-material-from-inside-bluepr.html

If you were talking about the particle system editor, the module where you can change your material is Required and it can't be a Particle parameter because material can access to particle parameters (ex : Particle Color) and it would imply that material access recursively to material.

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answered Jan 17 '19 at 08:03 PM

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