I am using a library that has a method I call from Blueprint that can return a possible error message. Sometimes, it reports that it failed but the error message is NULL. When that happens, I get an exception from the Blueprint when it tries to append that NULL error message to another String.
Is there a node or something I can use to check if a String is null in Blueprints? I know actors have IsValid, is there something similar for the String?
I didn’t see anything, so it maybe that my best recourse is to update the append node to handle NULL inputs without throwing an exception.
Thanks
Eric