Line Trace, but check if Capsule is in sight of specific location
Say I have a capsule component for character collision. Now say I have some location in the world that is trying to observe to see if it can spot that capsule (for my case it's a point light for light detection). Basically, how can I check to see if that point in the world can 'see' the capsule? There doesn't seem to be an easy way to detect this with the normal trace functions. Here's a rudimentary example (with a horrible paint drawing) where basically you have a black wall, an orange object slightly peeking out, and a blue point that can barely see it, and I want to figure out how to detect that it can see it.
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