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Cubemap to equirectangular Images using c++

So, i have a problem with creation 360 photo.First i use cube capture component,but it creates images without post procces effects. I used 6 SceneCaptureComponent and created cubemap.Now i need to convert it to equirectangular projection. Problem is that photos about 2000 and convert it manually very crazy idea) P.S:How to include opengl/directx headers to use ready scripts? P.S.S:Where i can find information about ImageWrapper and ImageWrapperModul?

Product Version: UE 4.19
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asked Apr 05 '18 at 11:42 PM in C++ Programming

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Twillight_Sparkle_X
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