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Get overlapping actors is not picking up anything

Heya everybody

So, I have made have this game (right now still setting up the player's character movement) in which I have implemented a one way floor (the kind you can phase through if you come to it from under) and right now I want to give the player the ability of 'hopping off' the platforms.

How I've made it, or at least plan to make it, is to add a sphere component under the player character and when the player jumps while crouched, he will check what it's overlapping and call in the function within the platform to make it transparent. The issue I have is that the 'get overlapping actors' isn't picking up anything and I have no idea what i'm doing wrong.

I tried to check and tweak the collision presets of both the platforms and the component but for some reason it's still not reading it

Any help or advice would be appreciated.

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Product Version: UE 4.18
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pic1.jpg (253.5 kB)
pic2.jpg (81.9 kB)
pic3.jpg (495.1 kB)
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asked Apr 06 '18 at 03:10 AM in Blueprint Scripting

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AChion
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Have you tried checking "Generate overlap events" for collisions in both BPs in pic3?

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answered Apr 06 '18 at 03:17 AM

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vivalabugz
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avatar image AChion Apr 06 '18 at 03:29 AM

I'm ashamed to say that was what solved it >>. As I said I played around with the collision settings, but seems I was playing around with platform's box trigger rather than the root component instead. So yeah, all i needed was to tick the generate overlap boxes. Must be tired >>

Anyway. the mechanic works, which means I get to move to the next point of the list. Thank you very much

avatar image vivalabugz Apr 06 '18 at 03:39 AM

no problem! make sure you set this as the answer :) good luck!

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