VR Editor assets contain degenerate triangles

The following assets contained inside of the VR editor content folder have degenerate triangles:

  • “LaserPointerMesh_Start”,
  • “LaserPointerMesh_End”,
  • “LaserPointerMesh”,
  • “LineSegmentCylinder”,
  • “JointSphere”

These are ultimately ignored during the cook process when creating convex meshes with PhysX, but the assets should probably be cleaned up regardless.

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks