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Building light causing weird shadows.

I have point light with a long Source Length and a cube (from Unreal Content) on the wall.

This is what looks like before I build the light. alt text

As you can see, the shadow is in the correct place. (shadow to the right/top of the cube).

After I build the light this happens. alt text alt text

The shadow goes to the bottom like I have a light in the middle of the wall..

This didn't happen on 4.18.

Here are the details of the pointlight. alt text

EDIT: I'm not using any custom mesh or texture, just a simple Cube from the editor and white base colour (For the walls and for the cube to create shadows).

What can I do?

Thank you for the help.

Product Version: UE 4.19
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asked Apr 06 '18 at 03:28 PM in Using UE4

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TagoWill
46 9 13

avatar image TagoWill Apr 09 '18 at 01:52 PM

Can anyone help me on this?

I don't know what I can do to solve this problem.

Thank you

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I think I found the same problem already on issue page.

UE-56344

Hope there are some developments for it. I also submitted a bug report.

If anyone knows any alternatives to do "piped lights" I would be grateful.

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answered Apr 10 '18 at 12:33 PM

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TagoWill
46 9 13

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