[Crash] by placing one BotPawn on the level and 2 clients

On ShooterGame: if I add a BotPawn to the level and hit play, with Number of Clients = 1, the game works fine.

If I try it with Number of Clients = 2, the game crashes with the following call stack.

>	0000003b9fce3e80()	Unknown
 	RocketEditor-Engine.dll!00007ff91a633a9e()	Unknown
 	RocketEditor-Engine.dll!00007ff919855f67()	Unknown
 	RocketEditor-Engine.dll!00007ff91985ebd6()	Unknown
 	RocketEditor-Engine.dll!00007ff91a53d8f6()	Unknown
 	RocketEditor-Engine.dll!00007ff91a55586f()	Unknown
 	RocketEditor-Core.dll!00007ff91bc99856()	Unknown
 	RocketEditor-Core.dll!00007ff91bc9999d()	Unknown
 	RocketEditor-Core.dll!00007ff91bcaa93f()	Unknown
 	RocketEditor-Engine.dll!00007ff91a58b58b()	Unknown
 	RocketEditor-Engine.dll!00007ff91a58fbaf()	Unknown
 	RocketEditor-Engine.dll!00007ff91a2464e6()	Unknown
 	RocketEditor-Engine.dll!00007ff91a24cbf3()	Unknown
 	RocketEditor-UnrealEd.dll!00007ff918610001()	Unknown
 	RocketEditor-UnrealEd.dll!00007ff918a0bcc6()	Unknown
 	RocketEditor.exe!00007ff742e88edc()	Unknown
 	RocketEditor.exe!00007ff742e7e8dc()	Unknown
 	RocketEditor.exe!00007ff742e8a71c()	Unknown
 	RocketEditor.exe!00007ff742e8b3ef()	Unknown
 	kernel32.dll!00007ff936ec15cd()	Unknown
 	ntdll.dll!00007ff9372a43d1()	Unknown

I also tried creating a bot via a blueprint, that calls SpawnAI on Begin Play. Also crashes when Nr of Clients = 2.

What could it be?

Hi Jefferson,

Thank you for your report. I was able to test this in out main branch and can confirm that it has since been resolved. Please let us know if you encounter any other crashes.

Cheers!

Alexander