Including GPL code for private use
I am working on an internal toolset within a modified version of UE4. I am considering the use of a third-party library but it is distributed under GPL license. The tools I am working on are intended for private use only and I have no intention to ever release them to public. They only work within Unreal Editor and are not part of the game build that is to be shipped. As far as I understand, GPL only cares about re-distribution and doesn’t cover the use of the code (correct me if I am wrong here) so I would like to know if this would work from legal point of view and whether this is allowed by current EULA terms.
asked Apr 06 '18 at 08:37 PM in Legal & Licensing
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