I was making an edge highlighting effect, and it works (freshly opened editor):
But when the viewport (or any other 3d viewport, actually) is resized to a smaller size, the post processing effect (only) is “shrunk” in proportion to how much smaller the new viewport is than the largest it’s been:
(For example, if the viewport was initially 1000x1000 when everything worked, then gets resized to 500x400, the green outline is rendered on the top-left 250x200 of the new 500x500 viewport.)
I am utterly stumped. Help, please?