Enable mouse input
I'm trying to enable mouse input (blueprint bellow) after changing camera using "set view target with blend". I have tried several methods and nothing seems to work. Any idea how to do this?
asked Apr 07 '18 at 02:50 PM in Blueprint Scripting
Ok so here is the answer for my own question.
All you need to do is to add "mouse Y and X" but it is important to unchecked "Consume Input"
Bonus answer if you want to limit rotation values use clamp node. For correct values use print node connected to event tick to print out yaw/pitch values per frame. Then check on what range you get the proper result.
answered Dec 15 '18 at 12:18 PM
What does any of that have to do with the "mouse"? I don't even see a node relating to the mouse there. That being said, make sure you have mouse input enabled on your controller. See the screen shot below for some places where you can play around with mouse input. Also if you want "mouse input" to simulate "touch" that is something you can tick in the project settings there is an option under the Input tab to "use mouse for touch". Hope this helps.
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