Oculus Rift DK2 - light source being split into color components with different locations?

Following directions in the Wiki, I modified the First Person Blueprint example to use separate views. It basically works in VR, but the light appears to be coming from slightly different locations for each color component, causing multiple shadows of different colors. When run on a monitor, it looks fine.

Any hints on what is wrong and how to fix it?

I was able to build the Couch Knights demo, and it works with the exception of positional tracking, no lighting weirdness at all.

SOLVED(ish): Went to take another look and now it works fine. Did not rebuild or make any changes. Going ahead and posting just in case someone experiences this.

Hey

Good to hear that this was resolved. I am marking it as answered, but if anything reoccurs, please post a comment to reopen this.

Thank you,