What to learn for action rpg combat?
I would like to make a action rpg style game that controls like ESO, Neverwinter, Tera. etc. With mouse turn and crosshair in middle of scree, also, 3rd person. A targeting system that has a lot bigger hit range so your crosshair has to be close to the target to, say cast a spell, and that spell will lock on target if it is projectile, or just hit if instant spell.
I am super new to ue4 and programming a game in general, I have already got a game that has basic 3rd person movements, attacks, health bars and such, so I have learned a little.
My question is: I want my character to always faces forward and backpeddle when you hit the s key not turn and face the camera. I know there is an orient to camera option but that breaks my blendspace. Can figure that out some other time, unless someone has a fast how to on that. :)
Anyways, my question is, what should I be learning to be able to do this? Should I learn line tracing from fps to do this? or is there a different way to see if my crosshair in on or close to a target and make that the target? I have not looked at any fps tutorials so do not know nothing of this line tracing stuff.
I just want to make sure I am looking at the right tutorials to accomplish this before I get into stuff that does not matter and maybe get me side traced from the best option
Thanks for any responses in advance!
asked Apr 07 '18 at 06:51 PM in Blueprint Scripting
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