Hey there,
I have an array of classes as a variable in my blueprint called “FearObjects” filled with two classes:
I want to get all actors of the class at the second position of this array “BP_ScaryChair”
however the Out Actors array has a length of 0 despite of me having several objects of the type “BP_ScaryChair” in my level.
When I ask specific for “Get all actors of class” and select BP_ScaryChair it works and I get all Actors.
Is this a bug or am I doing something wrong?
Thank you!
Not sure if related but I have a similar issue. I’m trying to get objects I can see in the level and change their enum setting from a blutility BP. I would assume it was an issue with blutility being experimental except for the fact I have a near identical one working just asking for a different class. What is the base class you are trying to get? For me an actor class works, but it’s the character class that returns 0 results.
Hi, I have the exact same issue, but I don’t know how to fix it.
I’m using the node in a Level BP, when the player overlap one trigger, here’s a screenshot
I’m on 4.12.5, I’m doing somthing wrong but I’cant see it. Thank you.