[Feature Request]Initialize UObjects in Details Panel

I wanted to create a blueprint from an Object, to store data and some functions also. Unfortunately, unlike structs you can’t assign default values using the details panel. The only way to have them at initialization is to store the data in a table, and have each Actor read in its object values, much more cumbersome.

I’d like to request that Unreal allow you to not only have variables with an object base type, but also to be able to assign values for the object member variables. When the actor is spawned, it would create an instance of the object and assign the provided values to the member variables.

yeah, that would be great