Package Keeps Failing - check log

LogInit:Display: Running engine for
game: EarthZone_Alpha LogInit:
Version:
4.3.1-2226335+++depot+UE4-Releases+4.3 LogInit: API Version: 2215663 LogInit:
Compiled (64-bit): Jul 21 2014
22:28:08 LogInit: Build Configuration:
Development LogInit: Branch Name:
++depot+UE4-Releases+4.3 LogInit: Command line: LogInit: Base
directory: C:/Program Files/Unreal
Engine/4.3/Engine/Binaries/Win64/
LogInit: Rocket: 1 LogTaskGraph:
Started task graph with 3 named
threads and 4 total threads.
LogOnline:Warning: No default platform
service specified for OnlineSubsystem
LogInit: Presizing for 0 objects not
considered by GC, pre-allocating 0
bytes. LogInit: Object subsystem
initialized LogInit: Selected Device
Profile: [Windows] LogInit: Applying
CVar settings loaded from the selected
device profile: [Windows] LogInit:
Computer: HEFF-PC LogInit: User: Heff
LogInit: CPU Page size=4096, Cores=2
LogInit: High frequency timer
resolution =2.532734 MHz LogMemory:
Memory total: Physical=4.0GB (4GB
approx) Virtual=8192.0GB LogMemory:
Platform Memory Stats for Windows
LogMemory: Process Physical Memory:
59.62 MB used, 59.62 MB peak LogMemory: Process Virtual Memory:
36.24 MB used, 36.24 MB peak LogMemory: Physical Memory: 1178.78 MB
used, 4077.25 MB total LogMemory:
Virtual Memory: 245.61 MB used,
8388608.00 MB total LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX
560 Ti (Feature Level 11_0)
LogD3D11RHI: Adapter has 978MB of
dedicated video memory, 0MB of
dedicated system memory, and 1782MB of
shared system memory, 1 output[s]
LogD3D11RHI: Chosen D3D11 Adapter Id =
0 LogRHI: Texture pool is 684 MB (70%
of 978 MB) LogD3D11RHI: Async texture
creation enabled LogContentStreaming:
Texture pool size is 0.000000MB
LogTargetPlatformManager:Display:
Building Assets For Windows
LogTargetPlatformManager:Display:
Building Assets For Windows
LogDerivedDataCache:Display: Max Cache
Size: 512 MB LogDerivedDataCache:
Loaded boot cache 0.06s 43MB
C:/Users/Heff/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded
Boot cache:
C:/Users/Heff/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc
LogDerivedDataCache:
FDerivedDataBackendGraph: Pak pak
cache file
…/…/…/…/…/…/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/DerivedDataCache/DDC.ddp
not found, will not use a pak cache.
LogDerivedDataCache: Unable to find
inner node Pak for hierarchical cache
Hierarchy.
LogDerivedDataCache:Display: Pak cache
opened for reading
…/…/…/Engine/DerivedDataCache/DDC.ddp.
LogDerivedDataCache: Using Local data
cache path
C:/Users/Heff/AppData/Local/UnrealEngine/4.3/DerivedDataCache:
Writable LogMeshUtilities: No
automatic mesh reduction module
available LogMeshUtilities: No
automatic mesh merging module
available LogInit: WinSock: version
1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogLinker:Warning: Asset
‘…/…/…/Engine/Plugins/Experimental/Paper2D/Content/DefaultPaperTerrainMaterial.uasset’
has been saved with empty engine
version. The asset will be loaded but
may be incompatible.
LogLinker:Warning: Asset
‘…/…/…/Engine/Plugins/Experimental/Paper2D/Content/DummySprite.uasset’
has been saved with empty engine
version. The asset will be loaded but
may be incompatible. UdpMessaging:
Initializing bridge on interface
0.0.0.0:0 to multicast group 230.0.0.1:6666. SourceControl: Info Source control is disabled
SourceControl: Info Source control is
disabled SourceControl: Info Source
control is disabled BlueprintLog: New
page: Editor Load LogObj: 20191
objects as part of root set at end of
initial load. LogUObjectAllocator:
3997440 out of 0 bytes used by
permanent object pool. LogEngine:
Initializing Engine… LogInit:
XAudio2 using ‘Speakers (High
Definition Audio Device)’ : 2 channels
at 44.1 kHz using 16 bits per sample
(channel mask 0x3) LogInit:
FAudioDevice initialized. LogAIModule:
Creating AISystem for world NewWorld
LogDerivedDataCache: Saved boot cache
0.03s 43MB C:/Users/Heff/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system
initialized LogAssetRegistry:
FAssetRegistry took 0.0102 seconds to
start up
LogTargetPlatformManager:Display:
Building Assets For Windows
LogTargetPlatformManager:Display:
Building Assets For Windows
SourceControl: Info Source control is
disabled Cmd: MAP LOAD
FILE=“…/…/…/…/…/…/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Content/Maps/BattleZone_ReadyRoom.umap”
TEMPLATE=0 SHOWPROGRESS=1
LightingResults: New page: Lighting
Build MapCheck: New page: Map Check
LightingResults: New page: Lighting
Build LogParticles: Destroying 0 GPU
particle simulations for FXSystem
0x0000000010D568E0
LogBlueprint:Warning: [compiler]
Warning InputAction Event references
unknown Action ‘Handbrake’ for
InputAction Handbrake
LogBlueprint:Warning: [compiler]
Warning [0006.53] Compile of Sedan
successful, but with 1 Warning(s) [in
2 ms] LogBlueprint:Warning: [compiler]
Warning InputAction Event references
unknown Action ‘Handbrake’ for
InputAction Handbrake
LogBlueprint:Warning: [compiler]
Warning [0006.53] Compile of Sedan
successful, but with 1 Warning(s) [in
2 ms] LogEditorServer: Finished
looking for orphan Actors (0.000 secs)
LogAIModule: Creating AISystem for
world BattleZone_ReadyRoom Cmd: MAP
CHECKDEP MapCheck: New page:
BattleZone_ReadyRoom - Aug 1, 2014,
5:25:48 PM MapCheck: Info ==========
Map Check: 0 Error(s), 0 Warning(s),
[31.103ms] ========== LogFileHelpers:
Loading map ‘BattleZone_ReadyRoom’
took 0.589 LogCollectionManager:
Loaded 0 collections in 0.000933
seconds LogCrashTracker: Crashtracker
disabled due to settings. LogLoad:
Full Startup: 6.96 seconds (BP
compile: 0.24 seconds)
LogContentBrowser:Verbose: The content
browser source was changed by the
sources view to ‘/Game/Blueprints’
LogRenderer:Warning: Reallocating
scene render targets to support 32x32.
LogSlate: SRTH: 0000000010333640, 682
x 605 LogRenderer:Warning:
Reallocating scene render targets to
support 688x608.
LogEpicStorage:Warning: EnumerateFiles
request failed. Invalid response.
code=403 error=
AccessDeniedAccess
Denied78E2F5D36C7C1D17h8adGjvPwF5X1F7sITPRLWdHMXBQ7mmb4Sb29EGxSXAPALJjJQeDfBwj+eE2Fz/F
LogEpicSurvey:Warning: EnumerateFiles
request failed. Invalid response.
code=403 error=
AccessDeniedAccess
Denied15A30B1DBA3B0FD9zLOCVXJ60lkkU7sCbMBq2hbiUaL90QLWWc7AKh0jfuNGpMwwKd9xrfkmPax6OxI5cyRBPDqA7Iw=
LogEpicStorage:Warning: EnumerateFiles
request failed. Invalid response.
code=403 error=
AccessDeniedAccess
Denied223332F1D8198E86bOEGJVO6Ans7yFMG45ztSntTyFFvOCUr5sF7S2nCFGr9RD85dfnH4W1SFXcpYyEJGwWT3KSRJ1E=
LogAssetRegistry: Asset discovery
search completed in 2.3032 seconds
LogEpicSurvey:Warning: EnumerateFiles
request failed. Invalid response.
code=403 error=
AccessDeniedAccess
Denied830C38D8985445B4jx/LIY5Ll2pippsNdST3EditwA5a5uYjNdfUFF0/3YMPCFh75yVSI5kQA/eanILi
LogEpicSurvey:Warning: EnumerateFiles
request failed. Invalid response.
code=403 error=
AccessDeniedAccess
Denied7E11EB81E4EA8917a6F0kC68asI8BEu5ri8RxKTM48zwXagN/+VJZEccn95gx83Dd1fghkB1hQNNqRtb
LogEpicStorage:Warning: ReadFile
request failed. File request already
pending for
filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
LogEpicStorage:Warning: ReadFile
request failed. File request already
pending for
filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
MainFrameActions: Packaging (Windows
(32-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows
(32-bit)): Program.Main: Running on
WindowsHostPlatform MainFrameActions:
Packaging (Windows (32-bit)):
Program.Main: CWD=C:\Program
Files\Unreal
Engine\4.3\Engine\Binaries\DotNET
MainFrameActions: Packaging (Windows
(32-bit)):
Automation.ParseCommandLine: Parsing
command line: BuildCookRun -rocket
-nocompile -installed -nop4 -project=C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/EarthZone_Alpha.uproject
-cook -allmaps -stage -archive -archivedirectory=L:/New folder -package -WindowsNoEditor -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -targetplatform=Win32 -utf8output -NoCompile MainFrameActions: Packaging (Windows (32-bit)):
Automation.Process:
IsBuildMachine=False MainFrameActions:
Packaging (Windows (32-bit)):
Automation.Process:
ShouldKillProcesses=True
MainFrameActions: Packaging (Windows
(32-bit)): Automation.Process: Setting
up command environment.
MainFrameActions: Packaging (Windows
(32-bit)):
InternalUtils.SafeFileExists:
SafeFileExists C:\Program Files\Unreal
Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Windows
(32-bit)):
InternalUtils.GetEnvironmentVariable:
GetEnvironmentVariable
uebp_LOCAL_ROOT= MainFrameActions:
Packaging (Windows (32-bit)):
InternalUtils.GetEnvironmentVariable:
GetEnvironmentVariable
uebp_LOCAL_ROOT=C:/Program
Files/Unreal Engine/4.3
MainFrameActions: Packaging (Windows
(32-bit)): CommandUtils.SetEnvVar:
SetEnvVar
uebp_EngineSavedFolder=C:/Program
Files/Unreal
Engine/4.3/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows
(32-bit)):
InternalUtils.GetEnvironmentVariable:
GetEnvironmentVariable uebp_LogFolder=
MainFrameActions: Packaging (Windows
(32-bit)):
InternalUtils.GetEnvironmentVariable:
GetEnvironmentVariable
uebp_LOCAL_ROOT=C:/Program
Files/Unreal Engine/4.3
MainFrameActions: Packaging (Windows
(32-bit)):
CommandUtils.DeleteDirectoryContents:
DeleteDirectoryContents(C:/Users/Heff/AppData/Roaming/Unreal
Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.3)
MainFrameActions: Packaging (Windows
(32-bit)):
InternalUtils.SafeDeleteFile:
SafeDeleteFile
C:\Users\Heff\AppData\Roaming\Unreal
Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.3\Cook.txt
MainFrameActions: Packaging (Windows
(32-bit)):
InternalUtils.SafeDeleteFile:
SafeDeleteFile
C:\Users\Heff\AppData\Roaming\Unreal
Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.3\UAT_Log.txt
MainFrameActions: Packaging (Windows
(32-bit)):
InternalUtils.SafeFileExists:
SafeFileExists C:\Program Files\Unreal
Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Windows
(32-bit)):
InternalUtils.GetEnvironmentVariable:
GetEnvironmentVariable
uebp_LOCAL_ROOT=C:/Program
Files/Unreal Engine/4.3
MainFrameActions: Packaging (Windows
(32-bit)):
InternalUtils.GetEnvironmentVariable:
GetEnvironmentVariable
uebp_EngineSavedFolder=C:/Program
Files/Unreal
Engine/4.3/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows
(32-bit)):
InternalUtils.GetEnvironmentVariable:
GetEnvironmentVariable
uebp_EngineSavedFolder=C:/Program
Files/Unreal
Engine/4.3/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows
(32-bit)):
InternalUtils.GetEnvironmentVariable:
GetEnvironmentVariable
uebp_LogFolder=C:/Users/Heff/AppData/Roaming/Unreal
Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.3
MainFrameActions: Packaging (Windows
(32-bit)):
InternalUtils.GetEnvironmentVariable:
GetEnvironmentVariable FrameworkDir=
MainFrameActions: Packaging (Windows
(32-bit)):
InternalUtils.GetEnvironmentVariable:
GetEnvironmentVariable
FrameworkVersion= MainFrameActions:
Packaging (Windows (32-bit)):
WindowsHostPlatform.SetFrameworkVars:
Setting .Net Framework environment
variables. MainFrameActions: Packaging
(Windows (32-bit)):
WindowsHostPlatform.SetFrameworkVars:
Supports64bitExecutables=True
MainFrameActions: Packaging (Windows
(32-bit)):
WindowsHostPlatform.SetFrameworkVars:
WindowsPlatform.CompilerVisualStudio2013
MainFrameActions: Packaging (Windows
(32-bit)):
CommandEnvironment.SetupBuildEnvironment:
SetFrameworkVars failed. Assuming no
compilation capability.
MainFrameActions: Packaging (Windows
(32-bit)):
CommandEnvironment.SetupBuildEnvironment:
CompilationEvironment.HasCapabilityToCompile=False
MainFrameActions: Packaging (Windows
(32-bit)):
CommandEnvironment.SetupBuildEnvironment:
CompilationEvironment.MsBuildExe=
MainFrameActions: Packaging (Windows
(32-bit)):
CommandEnvironment.SetupBuildEnvironment:
CompilationEvironment.MsDevExe=
MainFrameActions: Packaging (Windows
(32-bit)):
CommandEnvironment.LogSettings:
Command Environment settings:
MainFrameActions: Packaging (Windows
(32-bit)):
CommandEnvironment.LogSettings:
CmdExe=C:\Windows\system32\cmd.exe
MainFrameActions: Packaging (Windows
(32-bit)):
CommandEnvironment.LogSettings:
EngineSavedFolder=C:/Program
Files/Unreal
Engine/4.3/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows
(32-bit)):
CommandEnvironment.LogSettings:
HasCapabilityToCompile=False
MainFrameActions: Packaging (Windows
(32-bit)):
CommandEnvironment.LogSettings:
LocalRoot=C:/Program Files/Unreal
Engine/4.3 MainFrameActions: Packaging
(Windows (32-bit)):
CommandEnvironment.LogSettings:
LogFolder=C:/Users/Heff/AppData/Roaming/Unreal
Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.3
MainFrameActions: Packaging (Windows
(32-bit)):
CommandEnvironment.LogSettings:
MountExe=C:\Windows\system32\mount.exe
MainFrameActions: Packaging (Windows
(32-bit)):
CommandEnvironment.LogSettings:
MsBuildExe= MainFrameActions:
Packaging (Windows (32-bit)):
CommandEnvironment.LogSettings:
MsDevExe= MainFrameActions: Packaging
(Windows (32-bit)):
CommandEnvironment.LogSettings:
RobocopyExe=C:\Windows\system32\robocopy.exe
MainFrameActions: Packaging (Windows
(32-bit)):
CommandEnvironment.LogSettings:
TimestampAsString=2014-08-01_16.26.21
MainFrameActions: Packaging (Windows
(32-bit)):
CommandEnvironment.LogSettings:
UATExe=C:\Program Files\Unreal
Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe
MainFrameActions: Packaging (Windows
(32-bit)):
ProjectUtils.CleanupFolders: Cleaning
up project rules folder
MainFrameActions: Packaging (Windows
(32-bit)): Automation.Process:
Compiling scripts. MainFrameActions:
Packaging (Windows (32-bit)):
ScriptCompiler.LoadPreCompiledScriptAssemblies:
Loading precompiled script DLLs
MainFrameActions: Packaging (Windows
(32-bit)):
ScriptCompiler.LoadPreCompiledScriptAssemblies:
Found 4 script DLL(s).
MainFrameActions: Packaging (Windows
(32-bit)):
ScriptCompiler.LoadPreCompiledScriptAssemblies:
Loading script DLL: C:\Program
Files\Unreal
Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Windows
(32-bit)):
ScriptCompiler.LoadPreCompiledScriptAssemblies:
Loading script DLL: C:\Program
Files\Unreal
Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Windows
(32-bit)):
ScriptCompiler.LoadPreCompiledScriptAssemblies:
Loading script DLL: C:\Program
Files\Unreal
Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Windows
(32-bit)):
ScriptCompiler.LoadPreCompiledScriptAssemblies:
Loading script DLL: C:\Program
Files\Unreal
Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Windows
(32-bit)):
Platform.CreatePlatformsFromAssembly:
Creating platform Win64Platform from
C:\Program Files\Unreal
Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Windows
(32-bit)):
Platform.CreatePlatformsFromAssembly:
Creating platform Win32Platform from
C:\Program Files\Unreal
Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Windows
(32-bit)):
Platform.CreatePlatformsFromAssembly:
Creating platform AndroidPlatform from
C:\Program Files\Unreal
Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
MainFrameActions: Packaging (Windows
(32-bit)):
Platform.CreatePlatformsFromAssembly:
Creating platform IOSPlatform from
C:\Program Files\Unreal
Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
MainFrameActions: Packaging (Windows
(32-bit)):
Platform.InitializePlatforms: Creating
placeholder platform for target:
Unknown MainFrameActions: Packaging
(Windows (32-bit)):
Platform.InitializePlatforms: Creating
placeholder platform for target: Mac
MainFrameActions: Packaging (Windows
(32-bit)):
Platform.InitializePlatforms: Creating
placeholder platform for target:
XboxOne MainFrameActions: Packaging
(Windows (32-bit)):
Platform.InitializePlatforms: Creating
placeholder platform for target: PS4
MainFrameActions: Packaging (Windows
(32-bit)):
Platform.InitializePlatforms: Creating
placeholder platform for target: WinRT
MainFrameActions: Packaging (Windows
(32-bit)):
Platform.InitializePlatforms: Creating
placeholder platform for target:
WinRT_ARM MainFrameActions: Packaging
(Windows (32-bit)):
Platform.InitializePlatforms: Creating
placeholder platform for target: HTML5
MainFrameActions: Packaging (Windows
(32-bit)):
Platform.InitializePlatforms: Creating
placeholder platform for target: Linux
MainFrameActions: Packaging (Windows
(32-bit)): CommandUtils.InitP4Support:
Initializing AllowSubmit.
MainFrameActions: Packaging (Windows
(32-bit)): CommandUtils.InitP4Support:
AllowSubmit=False MainFrameActions:
Packaging (Windows (32-bit)):
CommandUtils.InitP4Support:
Initializing P4Enabled.
MainFrameActions: Packaging (Windows
(32-bit)): CommandUtils.InitP4Support:
P4Enabled=False MainFrameActions:
Packaging (Windows (32-bit)):
CommandUtils.InitP4Support:
P4CLRequired=False MainFrameActions:
Packaging (Windows (32-bit)):
InternalUtils.SafeFileExists:
SafeFileExists
C:\Users\Heff\Documents\Unreal
Projects\EarthZone_Alpha\EarthZone_Alpha.uproject=True
MainFrameActions: Packaging (Windows
(32-bit)):
InternalUtils.SafeFileExists:
SafeFileExists
C:\Users\Heff\Documents\Unreal
Projects\EarthZone_Alpha\EarthZone_Alpha.uproject=True
MainFrameActions: Packaging (Windows
(32-bit)): BuildCookRun.SetupParams:
Setting up ProjectParams for
C:\Users\Heff\Documents\Unreal
Projects\EarthZone_Alpha\EarthZone_Alpha.uproject
MainFrameActions: Packaging (Windows
(32-bit)):
ProjectUtils.DetectProjectProperties:
Loading ini files for
C:\Users\Heff\Documents\Unreal
Projects\EarthZone_Alpha\EarthZone_Alpha.uproject
MainFrameActions: Packaging (Windows
(32-bit)):
ProjectParams.ValidateAndLog: Project
Params **************
MainFrameActions: Packaging (Windows
(32-bit)):
ProjectParams.ValidateAndLog:
AdditionalServerMapParams=
MainFrameActions: Packaging (Windows
(32-bit)):
ProjectParams.ValidateAndLog:
Archive=True MainFrameActions:
Packaging (Windows (32-bit)):
ProjectParams.ValidateAndLog:
BaseArchiveDirectory=L:\New folder
MainFrameActions: Packaging (Windows
(32-bit)):
ProjectParams.ValidateAndLog:
BaseStageDirectory=C:\Users\Heff\Documents\Unreal
Projects\EarthZone_Alpha\Saved\StagedBuilds
MainFrameActions: Packaging (Windows
(32-bit)):
ProjectParams.ValidateAndLog:
Build=False MainFrameActions:
Packaging (Windows (32-bit)):
ProjectParams.ValidateAndLog:
Cook=True MainFrameActions: Packaging
(Windows (32-bit)):
ProjectParams.ValidateAndLog:
Clean=True MainFrameActions: Packaging
(Windows (32-bit)):
ProjectParams.ValidateAndLog:
Client=False MainFrameActions:
Packaging (Windows (32-bit)):
ProjectParams.ValidateAndLog:
ClientConfigsToBuild=Shipping
MainFrameActions: Packaging (Windows
(32-bit)):
ProjectParams.ValidateAndLog:
ClientCookedTargets=UE4Game
MainFrameActions: Packaging (Windows
(32-bit)):
ProjectParams.ValidateAndLog:
ClientTargetPlatform=Win32
MainFrameActions: Packaging (Windows
(32-bit)):
ProjectParams.ValidateAndLog:
Compressed=False MainFrameActions:
Packaging (Windows (32-bit)):
ProjectParams.ValidateAndLog:
UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Windows
(32-bit)):
ProjectParams.ValidateAndLog:
CookFlavor= MainFrameActions:
Packaging (Windows (32-bit)):
ProjectParams.ValidateAndLog:
CookOnTheFly=False MainFrameActions:
Packaging (Windows (32-bit)):
ProjectParams.ValidateAndLog:
DedicatedServer=False
MainFrameActions: Packaging (Windows
(32-bit)):
ProjectParams.ValidateAndLog:
DirectoriesToCook= MainFrameActions:
Packaging (Windows (32-bit)):
ProjectParams.ValidateAndLog:
EditorTargets= MainFrameActions:
Packaging (Windows (32-bit)):
ProjectParams.ValidateAndLog:
Foreign=False MainFrameActions:
Packaging (Windows (32-bit)):
ProjectParams.ValidateAndLog:
IsCodeBasedProject=False
MainFrameActions: Packaging (Windows
(32-bit)):
ProjectParams.ValidateAndLog:
IsProgramTarget=False
MainFrameActions: Packaging (Windows
(32-bit)):
ProjectParams.ValidateAndLog:
IterativeCooking=False
MainFrameActions: Packaging (Windows
(32-bit)):
ProjectParams.ValidateAndLog:
LogWindow=False MainFrameActions:
Packaging (Windows (32-bit)):
ProjectParams.ValidateAndLog:
Manifests=False MainFrameActions:
Packaging (Windows (32-bit)):
ProjectParams.ValidateAndLog:
MapToRun= MainFrameActions: Packaging
(Windows (32-bit)):
ProjectParams.ValidateAndLog:
NoClient=False MainFrameActions:
Packaging (Windows (32-bit)):
ProjectParams.ValidateAndLog:
NumClients=0 MainFrameActions:
Packaging (Windows (32-bit)):
ProjectParams.ValidateAndLog:
NoDebugInfo=False MainFrameActions:
Packaging (Windows (32-bit)):
ProjectParams.ValidateAndLog:
NoCleanStage=False MainFrameActions:
Packaging (Windows (32-bit)):
ProjectParams.ValidateAndLog:
NoXGE=False MainFrameActions:
Packaging (Windows (32-bit)):
ProjectParams.ValidateAndLog:
MapsToCook= MainFrameActions:
Packaging (Windows (32-bit)):
ProjectParams.ValidateAndLog: Pak=True
MainFrameActions: Packaging (Windows
(32-bit)):
ProjectParams.ValidateAndLog:
NullRHI=False MainFrameActions:
Packaging (Windows (32-bit)):
ProjectParams.ValidateAndLog:
FakeClient=False MainFrameActions:
Packaging (Windows (32-bit)):
ProjectParams.ValidateAndLog:
EditorTest=False MainFrameActions:
Packaging (Windows (32-bit)):
ProjectParams.ValidateAndLog:
RunAutomationTests=False
MainFrameActions: Packaging (Windows
(32-bit)):
ProjectParams.ValidateAndLog:
RunAutomationTest= MainFrameActions:
Packaging (Windows (32-bit)):
ProjectParams.ValidateAndLog:
RunTimeoutSeconds=0 MainFrameActions:
Packaging (Windows (32-bit)):
ProjectParams.ValidateAndLog:
CrashIndex=0 MainFrameActions:
Packaging (Windows (32-bit)):
ProjectParams.ValidateAndLog:
ProgramTargets= MainFrameActions:
Packaging (Windows (32-bit)):
ProjectParams.ValidateAndLog:
ProjectBinariesFolder=C:\Program
Files\Unreal
Engine\4.3\Engine\Binaries\Win32
MainFrameActions: Packaging (Windows
(32-bit)):
ProjectParams.ValidateAndLog:
ProjectBinariesPath=C:\Program
Files\Unreal
Engine\4.3\Engine\Binaries\Win32
MainFrameActions: Packaging (Windows
(32-bit)):
ProjectParams.ValidateAndLog:
ProjectGameExeFilename=C:\Program
Files\Unreal
Engine\4.3\Engine\Binaries\Win32\UE4Game.exe
MainFrameActions: Packaging (Windows
(32-bit)):
ProjectParams.ValidateAndLog:
ProjectGameExePath=C:\Program
Files\Unreal
Engine\4.3\Engine\Binaries\Win32\UE4Game.exe
MainFrameActions: Packaging (Windows
(32-bit)):
ProjectParams.ValidateAndLog:
Distribution=False MainFrameActions:
Packaging (Windows (32-bit)):
ProjectParams.ValidateAndLog:
OBBinAPK=False MainFrameActions:
Packaging (Windows (32-bit)):
ProjectParams.ValidateAndLog:
Prebuilt=False MainFrameActions:
Packaging (Windows (32-bit)):
ProjectParams.ValidateAndLog:
RawProjectPath=C:\Users\Heff\Documents\Unreal
Projects\EarthZone_Alpha\EarthZone_Alpha.uproject
MainFrameActions: Packaging (Windows
(32-bit)):
ProjectParams.ValidateAndLog:
Rocket=True MainFrameActions:
Packaging (Windows (32-bit)):
ProjectParams.ValidateAndLog:
Run=False MainFrameActions: Packaging
(Windows (32-bit)):
ProjectParams.ValidateAndLog:
ServerConfigsToBuild=Development
MainFrameActions: Packaging (Windows
(32-bit)):
ProjectParams.ValidateAndLog:
ServerCookedTargets= MainFrameActions:
Packaging (Windows (32-bit)):
ProjectParams.ValidateAndLog:
ServerTargetPlatform=Win32
MainFrameActions: Packaging (Windows
(32-bit)):
ProjectParams.ValidateAndLog:
ShortProjectName=EarthZone_Alpha
MainFrameActions: Packaging (Windows
(32-bit)):
ProjectParams.ValidateAndLog:
SignedPak=False MainFrameActions:
Packaging (Windows (32-bit)):
ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Windows
(32-bit)):
ProjectParams.ValidateAndLog:
SkipCook=False MainFrameActions:
Packaging (Windows (32-bit)):
ProjectParams.ValidateAndLog:
SkipCookOnTheFly=False
MainFrameActions: Packaging (Windows
(32-bit)):
ProjectParams.ValidateAndLog:
SkipPak=False MainFrameActions:
Packaging (Windows (32-bit)):
ProjectParams.ValidateAndLog:
SkipStage=False MainFrameActions:
Packaging (Windows (32-bit)):
ProjectParams.ValidateAndLog:
Stage=True MainFrameActions: Packaging
(Windows (32-bit)):
ProjectParams.ValidateAndLog:
bUsesSteam=False MainFrameActions:
Packaging (Windows (32-bit)):
ProjectParams.ValidateAndLog:
bUsesSlate=True MainFrameActions:
Packaging (Windows (32-bit)):
ProjectParams.ValidateAndLog:
bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Windows
(32-bit)):
ProjectParams.ValidateAndLog: Project
Params **************
MainFrameActions: Packaging (Windows
(32-bit)):
InternalUtils.SafeFileExists:
SafeFileExists
C:\Users\Heff\Documents\Unreal
Projects\EarthZone_Alpha\EarthZone_Alpha.uproject=True
MainFrameActions: Packaging (Windows
(32-bit)): BuildCookRun.GetDefaultMap:
Trying to find DefaultMap in ini files
MainFrameActions: Packaging (Windows
(32-bit)):
InternalUtils.SafeFileExists:
SafeFileExists
C:\Users\Heff\Documents\Unreal
Projects\EarthZone_Alpha\Config\DefaultEngine.ini=True
MainFrameActions: Packaging (Windows
(32-bit)): BuildCookRun.GetDefaultMap:
Looking for DefaultMap in
C:\Users\Heff\Documents\Unreal
Projects\EarthZone_Alpha\Config\DefaultEngine.ini
MainFrameActions: Packaging (Windows
(32-bit)):
InternalUtils.SafeReadAllLines:
SafeReadAllLines
C:\Users\Heff\Documents\Unreal
Projects\EarthZone_Alpha\Config\DefaultEngine.ini
MainFrameActions: Packaging (Windows
(32-bit)): BuildCookRun.GetDefaultMap:
Found DefaultMap=/Engine/Maps/Entry
MainFrameActions: Packaging (Windows
(32-bit)): BuildCookRun.SetupParams:
Cooking all maps MainFrameActions:
Packaging (Windows (32-bit)):
InternalUtils.SafeFileExists:
SafeFileExists
C:\Users\Heff\Documents\Unreal
Projects\EarthZone_Alpha\EarthZone_Alpha.uproject=True
MainFrameActions: Packaging (Windows
(32-bit)):
InternalUtils.SafeFileExists:
SafeFileExists
C:\Users\Heff\Documents\Unreal
Projects\EarthZone_Alpha\EarthZone_Alpha.uproject=True
MainFrameActions: Packaging (Windows
(32-bit)):
InternalUtils.SafeFileExists:
SafeFileExists
C:\Users\Heff\Documents\Unreal
Projects\EarthZone_Alpha\EarthZone_Alpha.uproject=True
MainFrameActions: Packaging (Windows
(32-bit)):
InternalUtils.SafeFileExists:
SafeFileExists C:\Program Files\Unreal
Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Windows
(32-bit)): Project.Cook: Cleaning
cooked data. MainFrameActions:
Packaging (Windows (32-bit)):
CommandUtils.RunCommandlet: Running
UE4Editor Cook for project
C:\Users\Heff\Documents\Unreal
Projects\EarthZone_Alpha\EarthZone_Alpha.uproject
MainFrameActions: Packaging (Windows
(32-bit)): CommandUtils.RunCommandlet:
Commandlet log file is
C:\Users\Heff\AppData\Roaming\Unreal
Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.3\Cook.txt
MainFrameActions: Packaging (Windows
(32-bit)):
InternalUtils.SafeFileExists:
SafeFileExists C:\Program Files\Unreal
Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Windows
(32-bit)): CommandUtils.Run: Run:
C:\Program Files\Unreal
Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe
“C:\Users\Heff\Documents\Unreal
Projects\EarthZone_Alpha\EarthZone_Alpha.uproject”
-run=Cook -MapIniSection=AllMaps -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog=“C:\Users\Heff\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.3\Cook.txt”
-stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
LogInit:Display: Running engine for
game: EarthZone_Alpha
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd: LogInit:
Version:
4.3.1-2226335+++depot+UE4-Releases+4.3 MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd: LogInit: API
Version: 2215663 MainFrameActions:
Packaging (Windows (32-bit)):
UE4Editor-Cmd: LogInit: Compiled
(64-bit): Jul 21 2014 22:28:08
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd: LogInit:
Build Configuration: Development
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd: LogInit:
Branch Name: ++depot+UE4-Releases+4.3
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd: LogInit:
Command line:
“C:\Users\Heff\Documents\Unreal
Projects\EarthZone_Alpha\EarthZone_Alpha.uproject”
-run=Cook -MapIniSection=AllMaps -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog=“C:\Users\Heff\AppDat MainFrameActions: Packaging (Windows
(32-bit)): a\Roaming\Unreal
Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.3\Cook.txt”
-stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd: LogInit:
Base directory: C:/Program
Files/Unreal
Engine/4.3/Engine/Binaries/Win64/
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd: LogInit:
Rocket: 1 MainFrameActions: Packaging
(Windows (32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.24:660][
0]LogTaskGraph: Started task graph
with 3 named threads and 4 total
threads. MainFrameActions: Packaging
(Windows (32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.24:696][
0]LogOnline:Warning: No default
platform service specified for
OnlineSubsystem MainFrameActions:
Packaging (Windows (32-bit)):
UE4Editor-Cmd:
[2014.08.01-15.26.24:735][ 0]LogInit:
Presizing for 0 objects not considered
by GC, pre-allocating 0 bytes.
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.24:743][ 0]LogInit:
Object subsystem initialized
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.24:745][ 0]LogInit:
Selected Device Profile: [Windows]
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.24:746][ 0]LogInit:
Applying CVar settings loaded from the
selected device profile: [Windows]
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.24:749][ 0]LogInit:
Computer: HEFF-PC MainFrameActions:
Packaging (Windows (32-bit)):
UE4Editor-Cmd:
[2014.08.01-15.26.24:749][ 0]LogInit:
User: Heff MainFrameActions: Packaging
(Windows (32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.24:750][ 0]LogInit:
CPU Page size=4096, Cores=2
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.24:750][ 0]LogInit:
High frequency timer resolution
=2.532734 MHz MainFrameActions: Packaging (Windows (32-bit)):
UE4Editor-Cmd:
[2014.08.01-15.26.24:750][
0]LogMemory: Memory total:
Physical=4.0GB (4GB approx)
Virtual=8192.0GB MainFrameActions:
Packaging (Windows (32-bit)):
UE4Editor-Cmd:
[2014.08.01-15.26.24:751][
0]LogMemory: Platform Memory Stats for
Windows MainFrameActions: Packaging
(Windows (32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.24:751][
0]LogMemory: Process Physical Memory:
59.50 MB used, 59.50 MB peak MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.24:751][
0]LogMemory: Process Virtual Memory:
36.26 MB used, 36.26 MB peak MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.24:751][
0]LogMemory: Physical Memory: 1661.55
MB used, 4077.25 MB total
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.24:751][
0]LogMemory: Virtual Memory: 245.68 MB
used, 8388608.00 MB total
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.26:628][
0]LogTargetPlatformManager:Display:
Building Assets For WindowsNoEditor
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.26:785][
0]LogTargetPlatformManager:Display:
Building Assets For WindowsNoEditor
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.26:862][
0]LogDerivedDataCache:Display: Max
Cache Size: 512 MB MainFrameActions:
Packaging (Windows (32-bit)):
UE4Editor-Cmd:
[2014.08.01-15.26.26:984][
0]LogDerivedDataCache: Loaded boot
cache 0.12s 43MB
C:/Users/Heff/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc.
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.26:984][
0]LogDerivedDataCache:Display: Loaded
Boot cache:
C:/Users/Heff/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.26:984][
0]LogDerivedDataCache:
FDerivedDataBackendGraph: Pak pak
cache file
…/…/…/…/…/…/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/DerivedDataCache/DDC.ddp
not found, will not use a pak cache.
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.26:984][
0]LogDerivedDataCache: Unable to find
inner node Pak for hierarchical cache
Hierarchy. MainFrameActions: Packaging
(Windows (32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.27:006][
0]LogDerivedDataCache:Display: Pak
cache opened for reading
…/…/…/Engine/DerivedDataCache/DDC.ddp.
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.27:017][
0]LogDerivedDataCache: Using Local
data cache path
C:/Users/Heff/AppData/Local/UnrealEngine/4.3/DerivedDataCache:
Writable MainFrameActions: Packaging
(Windows (32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.27:371][
0]LogMeshUtilities: No automatic mesh
reduction module available
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.27:371][
0]LogMeshUtilities: No automatic mesh
merging module available
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.27:667][ 0]LogInit:
WinSock: version 1.1 (2.2),
MaxSocks=32767, MaxUdp=65467
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.27:859][
0]LogLinker:Warning: Asset
‘…/…/…/Engine/Plugins/Experimental/Paper2D/Content/DefaultPaperTerrainMaterial.uasset’
has been saved with empty engine
version. The asset will be loaded but
may be incompatible. MainFrameActions:
Packaging (Windows (32-bit)):
UE4Editor-Cmd:
[2014.08.01-15.26.27:860][
0]LogLinker:Warning: Asset
‘…/…/…/Engine/Plugins/Experimental/Paper2D/Content/DummySprite.uasset’
has been saved with empty engine
version. The asset will be loaded but
may be incompatible. MainFrameActions:
Packaging (Windows (32-bit)):
UE4Editor-Cmd:
[2014.08.01-15.26.27:893][
0]SourceControl: Info Source control
is disabled MainFrameActions:
Packaging (Windows (32-bit)):
UE4Editor-Cmd:
[2014.08.01-15.26.27:894][
0]SourceControl: Info Source control
is disabled MainFrameActions:
Packaging (Windows (32-bit)):
UE4Editor-Cmd:
[2014.08.01-15.26.27:898][
0]SourceControl: Info Source control
is disabled MainFrameActions:
Packaging (Windows (32-bit)):
UE4Editor-Cmd:
[2014.08.01-15.26.27:985][ 0]LogObj:
19567 objects as part of root set at
end of initial load. MainFrameActions:
Packaging (Windows (32-bit)):
UE4Editor-Cmd:
[2014.08.01-15.26.27:985][
0]LogUObjectAllocator: 3691648 out of
0 bytes used by permanent object pool.
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.27:985][ 0]LogInit:
Executing Class
/Script/UnrealEd.CookCommandlet
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.28:024][ 0]LogInit:
Initializing Editor Engine…
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.28:024][
0]LogEngine: Initializing Engine…
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.28:080][
0]LogAIModule: Creating AISystem for
world NewWorld MainFrameActions:
Packaging (Windows (32-bit)):
UE4Editor-Cmd:
[2014.08.01-15.26.28:123][
0]LogDerivedDataCache: Saved boot
cache 0.04s 43MB
C:/Users/Heff/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc.
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.28:139][ 0]LogInit:
Texture streaming: Disabled
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.28:146][ 0]LogInit:
Initializing Editor Engine Completed
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.28:513][
0]LogCookCommandlet:Display: Sandbox
cleanup took 0.000 seconds
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.28:521][
0]LogAssetRegistry: FAssetRegistry
took 0.0000 seconds to start up
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.28:522][
0]LogCookCommandlet:Display: Creating
asset registry [is editor: 1]
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.29:130][
0]LogAssetRegistry:
ScanPathsSynchronous completed
scanning ‘/Engine/’ and 3 other paths
to find 1343 assets in 0.6080 seconds
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.29:131][
0]LogCookCommandlet:Display: Done
creating registry. It took 0.61s.
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:172][
0]LogCookCommandlet:Display: Cooking
/Engine/Maps/Templates/Thumbnails/Default
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:176][
0]LogSavePackage: Save=2.745255ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:176][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:177][
0]LogCookCommandlet:Display: Cooking
/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:178][
0]LogSavePackage: Save=1.148166ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:178][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:179][
0]LogCookCommandlet:Display: Cooking
/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:181][
0]LogSavePackage: Save=1.011950ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:181][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:182][
0]LogCookCommandlet:Display: Cooking
/Engine/EditorResources/S_Actor →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:184][
0]LogSavePackage: Save=1.272538ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:184][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:185][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineResources/WhiteSquareTexture
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:186][
0]LogSavePackage: Save=0.874944ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:186][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:186][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineResources/GradientTexture0
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:188][
0]LogSavePackage: Save=0.854018ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:188][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:188][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineDamageTypes/DmgTypeBP_Environmental
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:201][
0]LogSavePackage: Save=0.857571ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:201][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:202][
0]LogCookCommandlet:Display: Cooking
/Engine/EditorLandscapeResources/DataLayer
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:203][
0]LogSavePackage: Save=0.501829ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:203][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:204][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineMeshes/Sphere →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:206][
0]LogSavePackage: Save=1.634597ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:206][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:207][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineFonts/RobotoDistanceField
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:212][
0]LogSavePackage: Save=4.427627ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:212][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:213][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineMaterials/DefaultTextMaterialOpaque
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:218][
0]LogSavePackage: Save=4.614776ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:218][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:219][
0]LogCookCommandlet:Display: Cooking
/Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
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memory to
‘C:/Users/Heff/Documents/Unreal
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MainFrameActions: Packaging (Windows
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/Engine/EngineMaterials/WorldGridMaterial
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‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset’
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/Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade
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Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasse
MainFrameActions: Packaging (Windows
(32-bit)): t’ MainFrameActions:
Packaging (Windows (32-bit)):
UE4Editor-Cmd:
[2014.08.01-15.26.31:370][
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/Engine/EngineMaterials/T_Default_Material_Grid_M
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Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:374][
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→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Defau
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‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
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/Engine/EngineMaterials/DefaultDeferredDecalMaterial
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ultDeferredDecalMaterial.uasset
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Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset’
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/Engine/EngineMaterials/DefaultDiffuse
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MainFrameActions: Packaging (Windows
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‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:425][
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/Engine/EngineMaterials/DefaultLightFunctionMaterial
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ultLightFunctionMaterial.uasset
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‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset’
MainFrameActions: Packaging (Windows
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[2014.08.01-15.26.31:432][
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/Engine/EngineMaterials/DefaultPostProcessMaterial
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‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset’
MainFrameActions: Packaging (Windows
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[2014.08.01-15.26.31:438][
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/Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components
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MainFrameActions: Packaging (Windows
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tent/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
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MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:444][
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/Engine/EditorResources/S_Trigger →
C:/Users/Heff/Documents/Unreal
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‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:450][
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/Engine/EngineMeshes/Cylinder →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
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Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:453][
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/Engine/EngineMaterials/DefaultMaterial
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.u
MainFrameActions: Packaging (Windows
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Packaging (Windows (32-bit)):
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/Engine/EngineTireTypes/DefaultTireType
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.u
MainFrameActions: Packaging (Windows
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Packaging (Windows (32-bit)):
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[2014.08.01-15.26.31:479][
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C:/Users/Heff/Documents/Unreal
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Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:481][
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/Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Ma
MainFrameActions: Packaging (Windows
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tineeGroups/MAT_Groups_Float.uasset
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Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset’
MainFrameActions: Packaging (Windows
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[2014.08.01-15.26.31:486][
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/Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
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MainFrameActions: Packaging (Windows
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[2014.08.01-15.26.31:488][
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MainFrameActions: Packaging (Windows
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[2014.08.01-15.26.31:490][
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Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:492][
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/Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
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Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:494][
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/Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
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Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:496][
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/Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo
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‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:498][
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/Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
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‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset’
MainFrameActions: Packaging (Windows
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[2014.08.01-15.26.31:500][
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/Engine/EditorMaterials/MAT_Groups_Toggle
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
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Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:508][
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/Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
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Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:510][
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→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
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Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset’
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[2014.08.01-15.26.31:515][
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→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/M
MainFrameActions: Packaging (Windows
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atineeGroups/MAT_Groups_Vector.uasset
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MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
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→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_
MainFrameActions: Packaging (Windows
(32-bit)): Visibility.uasset
MainFrameActions: Packaging (Windows
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[2014.08.01-15.26.31:635][
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MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:635][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:638][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineResources/DefaultTexture
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uas
MainFrameActions: Packaging (Windows
(32-bit)): set MainFrameActions:
Packaging (Windows (32-bit)):
UE4Editor-Cmd:
[2014.08.01-15.26.31:640][
0]LogSavePackage: Save=1.706061ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:640][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:643][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineResources/DefaultTextureCube
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:647][
0]LogSavePackage: Save=3.005843ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:647][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:650][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineSounds/Master →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:651][
0]LogSavePackage: Save=0.570135ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:651][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:652][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineSounds/Music →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:653][
0]LogSavePackage: Save=0.518807ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:653][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:653][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineSounds/SFX →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:654][
0]LogSavePackage: Save=0.506172ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:654][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:655][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineSounds/Normal_Attack →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:656][
0]LogSavePackage: Save=0.518807ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:656][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:657][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineSounds/Special_Attack_PSM
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.u
MainFrameActions: Packaging (Windows
(32-bit)): asset MainFrameActions:
Packaging (Windows (32-bit)):
UE4Editor-Cmd:
[2014.08.01-15.26.31:659][
0]LogSavePackage: Save=1.396515ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:659][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:662][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineSounds/Duck_Normal_Attack_MixMod
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_A
MainFrameActions: Packaging (Windows
(32-bit)): ttack_MixMod.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:663][
0]LogSavePackage: Save=0.615146ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:663][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:664][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineSounds/Voice →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:665][
0]LogSavePackage: Save=0.504593ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:665][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:667][
0]LogCookCommandlet:Display: Cooking
/Paper2D/DefaultSpriteMaterial →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DefaultSprite
MainFrameActions: Packaging (Windows
(32-bit)): Material.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:670][
0]LogSavePackage: Save=3.006238ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:670][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DefaultSpriteMaterial.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:673][
0]LogCookCommandlet:Display: Cooking
/Paper2D/DummySpriteTexture →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DummySpriteTexture.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:675][
0]LogSavePackage: Save=1.375589ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:675][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DummySpriteTexture.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:675][
0]LogCookCommandlet:Display: Cooking
/Paper2D/DefaultPaperTerrainMaterial
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:677][
0]LogSavePackage: Save=1.501934ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:677][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DefaultPaperTerrainMaterial.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:678][
0]LogCookCommandlet:Display: Cooking
/Paper2D/DummySprite →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DummySprite.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:680][
0]LogSavePackage: Save=1.916506ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:680][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DummySprite.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:681][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineMaterials/RemoveSurfaceMaterial
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:683][
0]LogSavePackage: Save=1.596694ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:683][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:684][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineDebugMaterials/DebugMeshMaterial
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/Debug
MainFrameActions: Packaging (Windows
(32-bit)): MeshMaterial.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:686][
0]LogSavePackage: Save=2.087073ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:687][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:687][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineMaterials/M_InvalidLightmapSettings
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:691][
0]LogSavePackage: Save=3.009396ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:691][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:692][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineMaterials/InvalidLightmapSettings
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLi
MainFrameActions: Packaging (Windows
(32-bit)): ghtmapSettings.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:695][
0]LogSavePackage: Save=3.004263ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:695][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:696][
0]LogCookCommandlet:Display: Cooking
/Engine/EditorMaterials/GizmoMaterial
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:699][
0]LogSavePackage: Save=2.753151ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:700][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:701][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:702][
0]LogSavePackage: Save=0.942065ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:702][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:703][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineMaterials/DefaultBokeh
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:706][
0]LogSavePackage: Save=0.991024ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:706][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.31:707][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineMaterials/PreintegratedSkinBRDF
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:650][
0]LogSavePackage: Save=942.847534ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:651][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:653][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineMaterials/MiniFont →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:656][
0]LogSavePackage: Save=2.023900ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:656][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:659][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineMaterials/WeightMapPlaceholderTexture
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:661][
0]LogSavePackage: Save=0.992998ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:661][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:662][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineMaterials/DefaultWhiteGrid
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid
MainFrameActions: Packaging (Windows
(32-bit)): .uasset MainFrameActions:
Packaging (Windows (32-bit)):
UE4Editor-Cmd:
[2014.08.01-15.26.32:663][
0]LogSavePackage: Save=1.411518ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:664][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:666][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineMaterials/DefaultPhysicalMaterial
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPh
MainFrameActions: Packaging (Windows
(32-bit)): ysicalMaterial.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:668][
0]LogSavePackage: Save=1.116580ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:668][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:671][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineFonts/TinyFont →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/TinyFont.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:672][
0]LogSavePackage: Save=1.268984ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:673][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/TinyFont.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:676][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineFonts/SmallFont →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/SmallFont.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:680][
0]LogSavePackage: Save=3.368692ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:680][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/SmallFont.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:683][
0]LogCookCommandlet:Display: Full
GC… MainFrameActions: Packaging
(Windows (32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:698][
0]LogCookCommandlet:Display: Loading
C:/Program Files/Unreal
Engine/4.3/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:700][
0]LogCookCommandlet:Display: Loading
C:/Program Files/Unreal
Engine/4.3/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:702][
0]LogCookCommandlet:Display: Loading
C:/Program Files/Unreal
Engine/4.3/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:703][
0]LogCookCommandlet:Display: Loading
C:/Program Files/Unreal
Engine/4.3/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:705][
0]LogCookCommandlet:Display: Loading
C:/Program Files/Unreal
Engine/4.3/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
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C:/Program Files/Unreal
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[2014.08.01-15.26.32:709][
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[2014.08.01-15.26.32:713][
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[2014.08.01-15.26.32:717][
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[2014.08.01-15.26.32:724][
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[2014.08.01-15.26.32:733][
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[2014.08.01-15.26.32:733][
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DoesPackageExist: DoesPackageExist
FAILED: ‘None’ is not a standard
unreal filename or a long path name.
Reason: Path should start with a ‘/’
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[2014.08.01-15.26.32:734][
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find package file for: None
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[2014.08.01-15.26.32:734][
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find package file for:
/Game/Blueprints/MyGame
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[2014.08.01-15.26.32:734][
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C:/Program Files/Unreal
Engine/4.3/Engine/Content/Maps/Entry.umap
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[2014.08.01-15.26.32:754][
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/Engine/MobileResources/HUD/VirtualJoystick_Thumb
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
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memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:758][
0]LogCookCommandlet:Display: Cooking
/Engine/MobileResources/HUD/VirtualJoystick_Background
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
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[2014.08.01-15.26.32:761][
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memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:762][
0]LogCookCommandlet:Display: Cooking
/Engine/MobileResources/HUD/T_Castle_ThumbstickOutter
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD
MainFrameActions: Packaging (Windows
(32-bit)):
/T_Castle_ThumbstickOutter.uasset
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memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:765][
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/Engine/MobileResources/HUD/T_Castle_ThumbstickInner
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
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[2014.08.01-15.26.32:766][
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memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:767][
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/Engine/MobileResources/HUD/MobileHUDDirectionStick
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:768][
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MainFrameActions: Packaging (Windows
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[2014.08.01-15.26.32:768][
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memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:769][
0]LogCookCommandlet:Display: Cooking
/Engine/MobileResources/HUD/MobileHUDDirectionPad3
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
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[2014.08.01-15.26.32:771][
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Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:771][
0]LogCookCommandlet:Display: Cooking
/Engine/MobileResources/HUD/MobileHUDDirectionPad2
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:773][
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[2014.08.01-15.26.32:773][
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memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:774][
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/Engine/MobileResources/HUD/MobileHUDDirectionPad
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
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[2014.08.01-15.26.32:776][
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memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:778][
0]LogCookCommandlet:Display: Cooking
/Engine/MobileResources/HUD/MobileHUDButtonFire
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:780][
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MainFrameActions: Packaging (Windows
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[2014.08.01-15.26.32:780][
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memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:781][
0]LogCookCommandlet:Display: Cooking
/Engine/MobileResources/HUD/MobileHUDButton3
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
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[2014.08.01-15.26.32:785][
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Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:785][
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/Engine/MobileResources/HUD/MobileHUDButton2_on
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Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:787][
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/Engine/MobileResources/HUD/MobileHUDButton2_off
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memory to
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Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:798][
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/Engine/MobileResources/HUD/MobileHUDButton1_on
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:800][
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[2014.08.01-15.26.32:800][
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‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:800][
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/Engine/MobileResources/HUD/MobileHUDButton1_off
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
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[2014.08.01-15.26.32:805][
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Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:806][
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/Engine/MobileResources/HUD/LeftVirtualJoystickOnly
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
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[2014.08.01-15.26.32:807][
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memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:810][
0]LogCookCommandlet:Display: Cooking
/Engine/MobileResources/HUD/DefaultVirtualJoysticks
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
MainFrameActions: Packaging (Windows
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[2014.08.01-15.26.32:811][
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Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:811][
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/Engine/MobileResources/HUD/AnalogHat
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
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MainFrameActions: Packaging (Windows
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‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:820][
0]LogCookCommandlet:Display: Cooking
/Engine/MobileResources/T_MobileMenu2
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
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‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:828][
0]LogCookCommandlet:Display: Cooking
/Engine/MobileResources/T_MobileControls_texture
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:830][
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memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:831][
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/Engine/Maps/Entry →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:846][
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memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:847][
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/Engine/EngineMaterials/DefaultNormal
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
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memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:864][
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GC… MainFrameActions: Packaging
(Windows (32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.32:931][
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C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Content/Maps/BattleZone_ReadyRoom.umap
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.33:576][
0]LogBlueprint:Warning: [compiler]
Warning InputAction Event references
unknown Action ‘Handbrake’ for
InputAction Handbrake
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.33:580][
0]LogBlueprint:Warning: [compiler]
Warning [0010.44] Compile of Sedan
successful, but with 1 Warning(s) [in
5 ms] MainFrameActions: Packaging
(Windows (32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:138][
0]LogRedirectors: String Asset
Reference
‘/Engine/EngineSky/SM_SkySphere.SM_SkySphere’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:139][
0]LogRedirectors: Resolved to
‘/Engine/EngineSky/SM_SkySphere.SM_SkySphere’
MainFrameActions: Packaging (Windows
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[2014.08.01-15.26.34:140][
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Reference
‘/Game/Character/HeroTPP.HeroTPP’
MainFrameActions: Packaging (Windows
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[2014.08.01-15.26.34:141][
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‘/Game/Character/HeroTPP.HeroTPP’
MainFrameActions: Packaging (Windows
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[2014.08.01-15.26.34:142][
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Reference
‘/Game/Sedan/Sedan_SkelMesh.Sedan_SkelMesh’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:143][
0]LogRedirectors: Resolved to
‘/Game/Sedan/Sedan_SkelMesh.Sedan_SkelMesh’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:144][
0]LogRedirectors: String Asset
Reference
‘/Game/Sedan/Sedan_SkelMesh.Sedan_SkelMesh’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:145][
0]LogRedirectors: Resolved to
‘/Game/Sedan/Sedan_SkelMesh.Sedan_SkelMesh’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:146][
0]LogRedirectors: String Asset
Reference
‘MapTemplates.Sky.SM_SkySphere’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:147][
0]LogUObjectGlobals:Warning: Failed to
find object ‘Object None.SM_SkySphere’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:148][
0]LogRedirectors: Not Found!
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:149][
0]LogRedirectors: String Asset
Reference
‘MapTemplates.Sky.SM_SkySphere’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:150][
0]LogUObjectGlobals:Warning: Failed to
find object ‘Object None.SM_SkySphere’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:151][
0]LogRedirectors: Not Found!
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:159][
0]LogCookCommandlet:Display: Cooking
/Game/Maps/BattleZone_ReadyRoom →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Maps/BattleZone_ReadyRoom.umap
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:349][
0]LogSavePackage: Save=187.158615ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:349][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Maps/BattleZone_ReadyRoom.umap’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:381][
0]LogCookCommandlet:Display: Cooking
/Engine/EditorBlueprintResources/StandardMacros
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:387][
0]LogSavePackage: Save=6.071700ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:388][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:389][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineSky/BP_Sky_Sphere →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:422][
0]LogSavePackage: Save=32.377659ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:422][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:426][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineSky/C_Sky_Cloud_Color →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:427][
0]LogSavePackage: Save=0.653839ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:427][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:428][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineSky/C_Sky_Horizon_Color
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasse
MainFrameActions: Packaging (Windows
(32-bit)): t MainFrameActions:
Packaging (Windows (32-bit)):
UE4Editor-Cmd:
[2014.08.01-15.26.34:429][
0]LogSavePackage: Save=0.609223ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:429][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:430][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineSky/C_Sky_Zenith_Color
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:431][
0]LogSavePackage: Save=0.604090ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:431][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:432][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineSky/M_Sky_Panning_Clouds2
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:439][
0]LogSavePackage: Save=6.018397ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:439][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:443][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineSky/T_Sky_Blue →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:608][
0]LogSavePackage: Save=164.941528ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:608][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:624][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineSky/T_Sky_Clouds_M →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:776][
0]LogSavePackage: Save=150.714600ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:777][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:801][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineSky/T_Sky_Stars →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:830][
0]LogSavePackage: Save=28.716398ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:831][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:833][
0]LogCookCommandlet:Display: Cooking
/Engine/EngineSky/SM_SkySphere →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:837][
0]LogSavePackage: Save=2.909899ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:837][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:840][
0]LogCookCommandlet:Display: Cooking
/Game/Blueprints/GameBlueprint_3RD →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Blueprints/GameBlueprint_3RD.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:846][
0]LogSavePackage: Save=6.189754ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:847][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Blueprints/GameBlueprint_3RD.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:848][
0]LogCookCommandlet:Display: Cooking
/Game/Blueprints/Character-3rd →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Blueprints/Character-3rd.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:861][
0]LogSavePackage: Save=13.258400ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:861][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Blueprints/Character-3rd.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:862][
0]LogCookCommandlet:Display: Cooking
/Game/Character/HeroTPP_AnimBlueprint
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Character/HeroTPP_AnimBlue
MainFrameActions: Packaging (Windows
(32-bit)): print.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:867][
0]LogSavePackage: Save=4.779420ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:875][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Character/HeroTPP_AnimBlueprint.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:877][
0]LogCookCommandlet:Display: Cooking
/Game/Animations/Jump_End →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Animations/Jump_End.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:879][
0]LogSavePackage: Save=1.190413ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:879][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Animations/Jump_End.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:879][
0]LogCookCommandlet:Display: Cooking
/Game/Character/HeroTPP_Skeleton →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Character/HeroTPP_Skeleton.uass
MainFrameActions: Packaging (Windows
(32-bit)): et MainFrameActions:
Packaging (Windows (32-bit)):
UE4Editor-Cmd:
[2014.08.01-15.26.34:880][
0]LogSavePackage: Save=0.741096ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:881][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Character/HeroTPP_Skeleton.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:881][
0]LogCookCommandlet:Display: Cooking
/Game/Animations/Jump_Loop →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Animations/Jump_Loop.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:883][
0]LogSavePackage: Save=1.190808ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:883][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Animations/Jump_Loop.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:883][
0]LogCookCommandlet:Display: Cooking
/Game/Animations/Jump_Start →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Animations/Jump_Start.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:885][
0]LogSavePackage: Save=1.157642ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:885][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Animations/Jump_Start.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:885][
0]LogCookCommandlet:Display: Cooking
/Game/Character/IdleRun_TPP →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Character/IdleRun_TPP.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:887][
0]LogSavePackage: Save=1.544181ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:887][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Character/IdleRun_TPP.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:888][
0]LogCookCommandlet:Display: Cooking
/Game/Animations/Idle →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Animations/Idle.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:890][
0]LogSavePackage: Save=1.629070ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:890][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Animations/Idle.uasset’ MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:891][
0]LogCookCommandlet:Display: Cooking
/Game/Animations/Run →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Animations/Run.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:893][
0]LogSavePackage: Save=1.260298ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:893][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Animations/Run.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:893][
0]LogCookCommandlet:Display: Cooking
/Game/Animations/Walk →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Animations/Walk.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:895][
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MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:895][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Animations/Walk.uasset’ MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:896][
0]LogCookCommandlet:Display: Cooking
/Game/Character/HeroTPP →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Character/HeroTPP.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:901][
0]LogSavePackage: Save=2.237898ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:901][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Character/HeroTPP.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:902][
0]LogCookCommandlet:Display: Cooking
/Engine/TemplateResources/MI_Template_BaseBlue
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseBlue.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:904][
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MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:904][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseBlue.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.34:905][
0]LogCookCommandlet:Display: Cooking
/Engine/TemplateResources/M_Template_Master
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/M_Template_
MainFrameActions: Packaging (Windows
(32-bit)): Master.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:036][
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MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:037][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/M_Template_Master.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:040][
0]LogCookCommandlet:Display: Cooking
/Game/Blueprints/Level_Teleport →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Blueprints/Level_Teleport.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:048][
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MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:048][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Blueprints/Level_Teleport.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:051][
0]LogCookCommandlet:Display: Cooking
/Game/Blueprints/LevelTeleport_Moonsurface
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Blueprints/LevelTelep
MainFrameActions: Packaging (Windows
(32-bit)): ort_Moonsurface.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:059][
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MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:060][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Blueprints/LevelTeleport_Moonsurface.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:062][
0]LogCookCommandlet:Display: Cooking
/Game/Sedan/Sedan →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Sedan/Sedan.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:073][
0]LogSavePackage: Save=10.368637ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:074][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Sedan/Sedan.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:077][
0]LogCookCommandlet:Display: Cooking
/Game/Sedan/Sedan_AnimBP →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Sedan/Sedan_AnimBP.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:079][
0]LogSavePackage: Save=1.830433ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:079][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Sedan/Sedan_AnimBP.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:080][
0]LogCookCommandlet:Display: Cooking
/Game/Sedan/Sedan_Skeleton →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Sedan/Sedan_Skeleton.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:080][
0]LogSavePackage: Save=0.549209ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:081][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Sedan/Sedan_Skeleton.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:081][
0]LogCookCommandlet:Display: Cooking
/Game/Sedan/Sedan_BackWheel →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Sedan/Sedan_BackWheel.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:083][
0]LogSavePackage: Save=1.285962ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:083][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Sedan/Sedan_BackWheel.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:084][
0]LogCookCommandlet:Display: Cooking
/Game/Sedan/Sedan_FrontWheel →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Sedan/Sedan_FrontWheel.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:085][
0]LogSavePackage: Save=1.273328ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:086][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Sedan/Sedan_FrontWheel.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:088][
0]LogCookCommandlet:Display: Cooking
/Game/Sedan/Sedan_PhysMat →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Sedan/Sedan_PhysMat.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:089][
0]LogSavePackage: Save=1.340449ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:090][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Sedan/Sedan_PhysMat.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:093][
0]LogCookCommandlet:Display: Cooking
/Game/Sedan/Sedan_SkelMesh →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Sedan/Sedan_SkelMesh.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:096][
0]LogSavePackage: Save=2.936747ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:096][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Sedan/Sedan_SkelMesh.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:099][
0]LogCookCommandlet:Display: Cooking
/Game/Sedan/Materials/M_Vehicle_Sedan
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Sedan/Materials/M_Vehicle_Sedan.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:108][
0]LogSavePackage: Save=8.242082ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:109][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Sedan/Materials/M_Vehicle_Sedan.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:111][
0]LogCookCommandlet:Display: Cooking
/Game/Sedan/Materials/M_Vehicle_Sedan_Inst_Glass
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Sedan/Materials
MainFrameActions: Packaging (Windows
(32-bit)):
/M_Vehicle_Sedan_Inst_Glass.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:114][
0]LogSavePackage: Save=2.296728ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:115][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Sedan/Materials/M_Vehicle_Sedan_Inst_Glass.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:116][
0]LogCookCommandlet:Display: Cooking
/Game/Sedan/Materials/M_Vehicle_Sedan_Inst_Tires
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Sedan/Materials/M_Vehicle_Sedan_Inst_Tires.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:118][
0]LogSavePackage: Save=2.072859ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:119][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Sedan/Materials/M_Vehicle_Sedan_Inst_Tires.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:121][
0]LogCookCommandlet:Display: Cooking
/Game/Sedan/Sedan_PhysicsAsset →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Sedan/Sedan_PhysicsAsset.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:126][
0]LogSavePackage: Save=2.157747ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:126][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Sedan/Sedan_PhysicsAsset.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:129][
0]LogCookCommandlet:Display: Cooking
/Engine/MapTemplates/Sky/M_BlackBackground
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Sky/M_BlackBackgr
MainFrameActions: Packaging (Windows
(32-bit)): ound.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:132][
0]LogSavePackage: Save=2.672606ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:132][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Sky/M_BlackBackground.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:135][
0]LogCookCommandlet:Display: Cooking
/Game/Materials/M_Tech_Hex_Tile_Pulse
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Materials/M_Tech_Hex_Tile_Pulse.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:140][
0]LogSavePackage: Save=5.058565ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:140][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Materials/M_Tech_Hex_Tile_Pulse.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:141][
0]LogCookCommandlet:Display: Cooking
/Game/Textures/T_MacroVariation →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Textures/T_MacroVariation.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:156][
0]LogSavePackage: Save=14.585030ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:156][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Textures/T_MacroVariation.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:162][
0]LogCookCommandlet:Display: Cooking
/Game/Textures/T_Tech_Hex_Tile_M →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Textures/T_Tech_Hex_Tile_M.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:167][
0]LogSavePackage: Save=4.405516ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:168][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Textures/T_Tech_Hex_Tile_M.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:171][
0]LogCookCommandlet:Display: Cooking
/Game/Textures/T_Tech_Hex_Tile_N →
C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Textures/T_Tech_Hex_Tile_N.uass
MainFrameActions: Packaging (Windows
(32-bit)): et MainFrameActions:
Packaging (Windows (32-bit)):
UE4Editor-Cmd:
[2014.08.01-15.26.35:178][
0]LogSavePackage: Save=5.830063ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:178][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/EarthZone_Alpha/Content/Textures/T_Tech_Hex_Tile_N.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:182][
0]LogCookCommandlet:Display: Cooking
/Engine/TemplateResources/MI_Template_BaseGray
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray.uasset
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:185][
0]LogSavePackage: Save=2.192098ms
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:185][
0]LogSavePackage: Async saving from
memory to
‘C:/Users/Heff/Documents/Unreal
Projects/EarthZone_Alpha/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray.uasset’
MainFrameActions: Packaging (Windows
(32-bit)): UE4Editor-Cmd:
[2014.08.01-15.26.35:186][
0]LogCookCommandlet:Display: Cooking
/Engine/TemplateResources/MI_Template_BaseGray_03_Metal
→ C:/Users/Heff/Documents/Unreal Projects/EarthZone_Alpha/Saved/Co (post truncated)

I get the same thing. Here’s the error that I see in both of our logs:

MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2014.08.01-17.00.31:244][ 0]LogInit:Display: LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: ‘None’ is not a standard unreal filename or a long path name. Reason: Path should start with a ‘/’

No idea how to go about diagnosing or fixing this. I’m a Blueprint newb and this looks like code or worse, tools. :slight_smile:

Check the comments here. Fixed my issue.

https://answers.unrealengine.com/questions/75918/packaging-failed-ue-430.html

Perfect find.