Level Streaming Help!
I have a VR scene (a room) which has two different options. Its the same room, but one version is in daylight and the other is a night scene with a few different actors and things to do.
I've figured out level streaming is the way to go, but i've been having issues with it as i think i'm using it in a way its not intended for.
My question is, there seems to be 4 different types of options for level streaming; Blueprint, always loaded, light scenario and regular level. Seeing as my 2 scenes are on top of each other (so to speak) im not sure what options are best.
Does this qualify as a lighting scenario? because there are a few different actors and mechanics in the night level, its similar but not exactly the same.
Also, I've been using a method to load, which i think may possibly be wrong. I load both scenes at beginplay but make one invisible, then switch the visibility. This seems to cause some issues.
Any help greatly appreciated, thanks!
asked Apr 08 '18 at 01:54 PM in Using UE4
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