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[Feature Request] Add Tuple support for blueprint (TTuple for Unreal Property System)

Hi there! It would be nice to use tuples as multiple return values for blueprints!

 /// This function returns ReturnValue0, ReturnValue1, ReturnValue2 and ReturnValue3 respectively
 UFUNCTION(BlueprintCallable, BreakResult)
 TTuple<int32, FString, FName, float> GetCoolStuff();

 /// And this function returns the tuple which may be used as variable after
 TTuple<int32, FString, FName, float> GetCoolStuffAgain();

And also this may be useful for many other purposes, isn't it?

Product Version: UE 4.19
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asked Apr 08 '18 at 07:37 PM in C++ Programming

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avatar image Phredo May 11 '19 at 10:10 PM


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