[Feature Request] Add Tuple support for blueprint (TTuple for Unreal Property System)

Hi there!
It would be nice to use tuples as multiple return values for blueprints!

/// This function returns ReturnValue0, ReturnValue1, ReturnValue2 and ReturnValue3 respectively
UFUNCTION(BlueprintCallable, BreakResult)
TTuple<int32, FString, FName, float> GetCoolStuff();

/// And this function returns the tuple which may be used as variable after
UFUNCTION(BlueprintPure)
TTuple<int32, FString, FName, float> GetCoolStuffAgain();

And also this may be useful for many other purposes, isn’t it?

3 Likes

Seconded!

1 Like