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[Advice/Help] Structuring Animation States (AnimGraph)

Hey Unreal Users !

I've recently been working with the "unreal animation system" and watching some tutorials to learn the basics of it. But there is still something that I don't get. In fact I do not understand the logic to structure my states. In this way I started a projet where my character got all the variables needed to control its animations. ( such as speed, direction / aim pitch ...)

But when I try to structure all the possible states I lose myself despite the fact that my possible range of cases is not wide ( the player is suppose to walk / carry weapon / jump / crouch / aim (depending on the situation))

alt text Here is an instance with my "RifleHandling state" : alt text

Honestly, I'm almost sure that the way I use to break down my states is not the right one. It feels unnecessarily overloaded ( regarding the simplicity of the problem )

Can someone advise me a method to help me understand and structure my character "States"? I would be very grateful ! :D

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asked Apr 09 '18 at 03:45 AM in Blueprint Scripting

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MrWeezyFr
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