SWARM fails to connect after domain controller fail.
Hello, I have currently inherited a new client who has recently recovered from a failed Domain Controller. However it appears something has changed between the last DC and the new DC. Our client has asked us to angage and look into how to make SWARM 'work' again after the DC has changed.
Currently when I look at SWARM - I see it has a a D: for cache and an IP address for Coordinator, however tat IP address is not an IP I am aware off since the DC change.
What I am currently seeking is a guide on how to make SWARM work again, IE does it need to be reinstalled to a server and the workstations need the correct IP or is there another factor that is required to have the workstations connects again. I have included the log below from one of the PCs in the office;
LOG FROM CLIENT : 2:28:10 PM: [Interface:TryOpenConnection] Local connection established 2:28:10 PM: [Job] Accepted Job ECE0A71A-47B47FD1-F2881183-B0D923BF 2:28:11 PM: [Job] Launched Job UnrealLightmass_2017-06-23_04-53-35_1044992-64bit.exe 2:28:11 PM: [Job] PID is 79616 2:28:11 PM: [Job] GUID is "ECE0A71A-47B47FD1-F2881183-B0D923BF" 2:28:11 PM: LogLightmass:Display: Lightmass Win64 started on: V2IPCARU004. Command-line: ECE0A71A47B47FD1F2881183B0D923BF 2:28:11 PM: Failed to determine engine directory: Defaulting to ../../../Engine/ 2:28:11 PM: Lightmass Win64 started on: V2IPCARU004. Command-line: ECE0A71A47B47FD1F2881183B0D923BF 2:28:11 PM: LogLightmass:Display: Processing scene GUID: ECE0A71A47B47FD1F2881183B0D923BF with 1 threads 2:28:11 PM: Processing scene GUID: ECE0A71A47B47FD1F2881183B0D923BF with 1 threads 2:28:11 PM: Building static lighting... 2:28:11 PM: [OpenConnection] Registering TCP channel ... 2:28:11 PM: [OpenConnection] Connecting to agent ... 2:28:11 PM: [TryOpenConnection] Testing the Agent 2:28:11 PM: [TryOpenConnection] Opening Connection to Agent 2:28:11 PM: [TryOpenConnection] Local Process ID is 79616 2:28:11 PM: [Job] Found a parent connection for PID 79616 2:28:11 PM: [Job] 3D85B0C0 -> 3DA5B024 2:28:11 PM: [Interface:TryOpenConnection] Local connection established 2:28:14 PM: Measured CPU frequency: 3.40 GHz 2:28:14 PM: FStaticLightingSystem started using GKDOPMaxTrisPerLeaf: 4 2:28:14 PM: Number of texture mappings: 3288 2:28:14 PM: Number of fluid mappings: 0 2:28:14 PM: Number of landscape mappings: 0 2:28:14 PM: Number of BSP mappings: 0 2:28:14 PM: Number of static mesh instance mappings: 3288 2:28:16 PM: Scene surface area calculated at 304403.781 million units (11.238% of the estimated 2708703.750 million units) 2:28:16 PM: Importance volume surface area calculated at 967.486 million units (207.092% of the estimated 467.178 million units) 2:28:16 PM: 2:28:16 PM: 2:28:16 PM: Collision Mesh Overview: 2:28:16 PM: Num Triangles : 4309164 2:28:16 PM: MeshInfos : 0.2Mb 2:28:16 PM: UVs : 56.7Mb 2:28:16 PM: LightmapUVs : 56.7Mb 2:28:16 PM: Embree Used Memory : 321.6Mb 2:28:16 PM: 2:28:16 PM: 2:28:16 PM: Processing... 2:28:18 PM: EmitDirectPhotons complete, 1.130 million photons emitted in 1.7 seconds 2:28:21 PM: EmitIndirectPhotons complete, 1.161 million photons emitted in 3.4 seconds 2:28:22 PM: Marking Irradiance Photons complete, 0.148 million photons marked in 0.5 seconds 2:28:35 PM: [Network] Pinging Coordinator... 2:28:35 PM: [Network] Coordinator has failed to respond 2:28:35 PM: [Network] Coordinator ping complete 2:31:32 PM: Caching Irradiance Photons complete, 3.652 million cache samples in 190.9 seconds 2:31:48 PM: Calculate Irradiance Photons complete, 0.088 million irradiance calculations in 15.6 seconds 2:38:44 PM: Lighting 10.2% 2:43:06 PM: ......... using SwarmCoordinator on 192.168.0.32 2:43:06 PM: ......... SwarmCoordinator failed to be initialized 2:43:12 PM: [Network] Pinging Coordinator... 2:43:12 PM: [Network] Coordinator has failed to respond
asked Apr 09 '18 at 04:56 AM in Using UE4
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