Trouble with Navigation data(get random point in radius)

Hello guys.
Can anybody help me.
I tried both (ReachablePointInRadius and NavPoint), both gives the same result.
So, when I set “Get” to 0 (from Get all actors of class) → AI moving once to random point<, but stopped there and didnt move more.
When I set “Get” to 1 → AI moves first time to coordinate 0,0,0 and then begin patrolling.
But I need him to begin patrolling in random point-GetRandomPointInRadius (not began from 0,0,0)

I have solved it.
Change Get Actor Class to RecastNavMesh and Set Get to 0.

Hi, I tried your setup but Recast Nav Mesh class can’t be plugged into Nav Data pin of the GetRanomPoint node. I have to cast to Navigation Data first, but the node returns a Random Location set to 0,0,0 each time.
Any advice ?

Well my bad, I was trying to reach a navmesh into a streamed level - and this wont work (Navmesh of SubLevel ? - Content Creation - Unreal Engine Forums).

Also this setup works well, thanks to ThierryH !