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I have started a new UE4 project with an initial goal of including the open mesh library (https://github.com/jamiebk/OpenMesh_UE4) in the project and beginning to use it. After adding include and lib folders to the VC++ directories and only adding an include reference at the top of a custom c++ class #include I get the following error.

I recognize that I am skirting around an incredible amount of c++ issues, so I appreciate any patience.

Error:MyActor.cpp.obj : error LNK2019: ?޷????????ⲿ???? "class OpenMesh::IO::OBJReader & __cdecl OpenMesh::IO::OBJReader(void)" (?OBJReader@IO@OpenMesh@@YAAEAV_OBJReader_@12@XZ)???÷????ں??? "void __cdecl OpenMesh::IO::`dynamic initializer for 'OBJReaderInstance''(void)" (??__EOBJReaderInstance@IO@OpenMesh@@YAXXZ) ?б????? CompilerResultsLog:Error: mymeshnew.generated.cpp.obj : error LNK2001: ?޷????????ⲿ???? "class OpenMesh::IO::OBJReader & __cdecl OpenMesh::IO::OBJReader(void)" (?OBJReader@IO@OpenMesh@@YAAEAV_OBJReader_@12@XZ)

Product Version: UE 4.16
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asked Apr 09 '18 at 09:27 AM in C++ Programming

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