LinkError2001

I have started a new UE4 project with an initial goal of including the open mesh library (GitHub - jamiebk/OpenMesh_UE4: Fork of OpenMesh (https://www.graphics.rwth-aachen.de:9000/OpenMesh/OpenMesh.git) with changes to avoid collisions with annoying Unreal Engine macros) in the project and beginning to use it.
After adding include and lib folders to the VC++ directories and only adding an include reference at the top of a custom c++ class #include I get the following error.

I recognize that I am skirting around an incredible amount of c++ issues, so I appreciate any patience.

Error:MyActor.cpp.obj : error LNK2019: ?޷???ⲿ??? "class OpenMesh::IO::OBJReader & _cdecl OpenMesh::IO::OBJReader(void)" (?OBJReader@IO@OpenMesh@@YAAEAV_OBJReader@anonymous_user_5705af2c@XZ)???÷???ں??? “void __cdecl OpenMesh::IO::`dynamic initializer for ‘OBJReaderInstance’’(void)” (??__EOBJReaderInstance@IO@OpenMesh@@YAXXZ) ?б???
CompilerResultsLog:Error: mymeshnew.generated.cpp.obj : error LNK2001: ?޷???ⲿ??? "class OpenMesh::IO::OBJReader & _cdecl OpenMesh::IO::OBJReader(void)" (?OBJReader@IO@OpenMesh@@YAAEAV_OBJReader@anonymous_user_5705af2c@XZ)