Plugins using LGPL libs allowed in Unreal Marketplace ?
The question if code plugins which only dynamically link external libraries which are licensed under LGPL are allowed with Unreal Engine was already positively discussed here.
My questions is if such code plugins are allowed to be sold at the Unreal Marketplace ?
The fact, that such plugins seem to be allowed to be used with the Unreal Engine (I am only referring to the aspect of the dynamically linked external LGPL library), does not automatically mean that it is allowed to publish/sell such code plugins via the Unreal Marketplace.
It looks like this means that the above described code plugin (only linking dynamically an external library licensed under LGPL) would be allowed to be used with Unreal engine (because of Unreal EULA (B) (ii) ), but would not be allowed to be sold at the Unreal Marketplace (because of Marketplace Guidelines 2.2.f) ?
So, my final questions is: Would such a plugin be allowed to be sold at the Unreal Marketplace or would it be rejected because of (only) dynamically linking an external library licensed under LGPL ?
P.S.: This is not about GPL, as the facts there are quite different from LGPL
asked Apr 09 '18 at 10:48 AM in Legal & Licensing
Thanks for your question. You are correct that plugins that include LGPL libraries are not permitted on the Unreal Marketplace, regardless of whether the LGPL libraries are statically or dynamically linked.
answered Apr 11 '18 at 02:05 AM
DudleyStephens ♦♦ STAFF
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