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Teleport Player Position in VR

Hi all,

I have a simple VR project that some clients want to add a teleport feature. Its a cabin of a plane, and they want to specifically teleport from seat to seat, to experience the cabin in different areas.

My question is, should i set up specific cameras for each position, which the player then possess? or is there a way to teleport the player to a preset location with the hit of a button? Or maybe a hotspot style situation?

I'm using the VR template for most of these projects. Any advice or help on this is appreciated. Thanks

Product Version: UE 4.18
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asked Apr 09 '18 at 01:46 PM in Using UE4

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Dark_Jubei
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avatar image brunohppl Jan 22 '19 at 08:34 PM

Need the same!

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get the location of each seat you want to go to (or save the seat as a reference).

then just set the location of the VR pawn to the location of the seat (aswell as rotation) when called from an input.

I would suggest using a fade on the camera component whilst moving the player (fade to black or white, before the teleport and then back again when youve moved the player).

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answered Jan 22 '19 at 01:45 PM

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RCDI_Simulator
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get the location of each seat you want to go to (or save the seat as a reference).

then just set the location of the VR pawn to the location of the seat (aswell as rotation) when called from an input.

I would suggest using a fade on the camera component whilst moving the player (fade to black or white, before the teleport and then back again when youve moved the player).

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answered Jan 22 '19 at 01:45 PM

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RCDI_Simulator
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