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Draw Lines

i have a procedural mesh with vertexes; and i want to create from these vertexes lines in 3d space how can i do that? "draw debug line" is only for debug.. and only for 2 points (i need draw array of points)

thanks, new for unreal, wait for help

Product Version: UE 4.19
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asked Apr 09 '18 at 01:46 PM in C++ Programming

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this is my solution:

 LineBatchComponent = CreateDefaultSubobject<ULineBatchComponent>(TEXT("LineBatcher"));
  TArray<FBatchedLine> lines;
         for (auto i = 0; i < mVertexes.size() - 1; i += 2)
             FVector start = FVector(mVertexes[i].x,mVertexes[i].y,mVertexes[i].z);
             FVector end = FVector(mVertexes[i+1].x,mVertexes[i+1].y,mVertexes[i+1].z);
             FBatchedLine line = FBatchedLine(start,
                 FLinearColor(1, 1, 1, 0.5),
                 10000, // for long period draw

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answered Apr 11 '18 at 11:40 AM

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