Server-/Client-Simulating in Level Blueprint

Hello everybody,

I’m about to dig up an old project and get back to work on it. Now, after a long abstinence from the Unreal Engine, I try to familiarize myself again, fix a few bugs and update the project to the latest engine version.

The original project was created with UE 4.6 and I try to update iteratively to the next higher version until I reach 4.19.

Now to my actual problem. It’s a multiplayer game and I just can’t find a way to switch debug mode or simulating between server and client in the level blueprint. There is also no debug filter in the level blueprint, as in other blueprints. I have searched a lot, but found no answer.

In the 4.6 project “Server - Simulating” is displayed:

236834-46.png

And in the 4.8 project “Client - Simulating” is displayed:

236837-48.png

How can I set whether exactly the server or the client is displayed during simulation?

I get it. The solution to my problem is described in the [Gameplay Guide under the section Multiplayer Options][1]. The Use Single Process “spawns multiple player windows in a single instance of Unreal Engine 4. This will load much faster, but has potential to have more issues. When this is unchecked, additional options become available.”

The Option Editor Multiplayer Mode let you choose the NetMode to use for Play In Editor (Play Offline, Play As Listen Server or Play As Client). Depending on the selection, the simulation is executed as server or client.

A very useful option would be the possibility to switch between server and client in the level blueprint on the fly, just like in the other blueprints.

https://docs.unrealengine.com/Images/Gameplay/HowTo/Networking/TestMultiplayer/MultiplayerOptions.jpg

Awesome Thanks a lot for posting this! I was going through the same thing and your solution worked like charm.