Subsurface color overrides Diffuse
Hi there, I'm trying to make a lamp like this one ->
with a subsurface material, to allow the light to pass through. I have two different materials, one for the "translucent" one and another for the metal. This is how the subsurface material looks like -> The problem is that the subsurface color override the diffuse like so -> In a scene without build -> https://gyazo.com/0f72b55b3436f336bf9b1d284cebdc1d
In a scene with build-> https://gyazo.com/095703de5ad07ef8294f447427f65c62
Any tips or ideas to achieve a lamp like the reference?
asked Apr 09 '18 at 01:50 PM in Using UE4
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