Get client's playerstate in gamestate in run on server event
I'm having issues with this. Anytime I try to get the client's playerstate like this it just gets the server's playerstate. Not sure how to fix.
asked Apr 09 '18 at 09:13 PM in Blueprint Scripting
Make sure you are running the piece of code which gets the Player Pawn inside the client.
You can simply check by printing IsServer before the AwardPointsTeam event or making a SwitchHasAuthority and executing through the Remote pin.
Follow this question
Once you sign in you will be able to subscribe for any updates here