How to use ServerTravel in Blueprints?
Hi all, I am at a loss trying to get ServerTravel to work. I know it's not exposed to Blueprints and that it can only be executed via C++ or command line, but how would I even go about that? What's the syntax I use for ServerTravel, and how do I make it run on server? Where should I put the node and how do I make sure that it runs on the server, not the client?
asked Apr 09 '18 at 11:32 PM in Blueprint Scripting
Hello cnClockwork, to do a servertravel there are a few things you want to make sure you have setup correctly.
As you start to dive into networking/replication I would take the time to look over the UE4 Blueprint networking tutorial. It is a few youtube videos that cover a lot of the basics. You can find it here. https://www.unrealengine.com/en-US/blog/blueprint-networking-tutorials
answered Apr 09 '18 at 11:59 PM
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