smooth fading of actors depending on the distance
how can achieve a smooth disappearance of the actors depending on the distance to the end of the cull distance? in other words: it is necessary to have a gradual disappearance of actors from point A to B.
I tried to add to the material of PerInstanceFadeAmount but it added the smoothing only at the end of the cull distance.
In this example we used a Grass type
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