We have a plugin and we want to make sure that Content folder of the plugin always gets cooked in any project that plugin is used. I was hoping there would be some way to specify directories to cook in Build.cs for plugin but can’t find anything related in the docs. Any pointers would be helpful!
I have not actually done this myself but I have seen plugins referencing the needed assets during their StartupModule.
From LoadingScreen plugin:
void FLoadingScreenModule::StartupModule()
{
[...]
// Load for cooker reference
const ULoadingScreenSettings* Settings = GetDefault<ULoadingScreenSettings>();
for ( const FStringAssetReference& Ref : Settings->StartupScreen.Images )
{
Ref.TryLoad();
}
[...]
Could be something you might be interested in.
You might be able to add an entry for ‘PrimaryAssetRules’ (in the [/Script/Engine.AssetManagerSettings] section) in the game config file for your plugin and have the CookRule=AlwaysCook for the assets that you always want to cook.