Transform (Modify) Bone node seems to make my project crash, leaving it unopenable?

Hey All!

I have this First Person game that has the camera attached to the head socket of our character. I have tried to set up an animation bp for the character that allows the arms to follow the head by using the Transform (Modify) Bone Nodes on the three spine nodes. Whenever I implement this mechanic, my project seems to just crash on load, so I am wondering if this is just an issue with 4.19.0 because it’s new and less stable? If there’s another way I can accomplish making a gun stay in the player hands and point towards where the camera is looking, I would be happy to hear it but that was the first solution I came across that works. Funny thing here, so it won’t crash after I implement it and I can test it fine, but it always crashes when I load it back up.

Thanks to anyone that responds, I greatly appreciate it!

Note: I am using sourcetree to push my changes to other members of my project, so I don’t think that’s it but I figured it was worth stating.