[Closed] Render2d / Scope weird effects - how to fix? [bug?]
I have simple scope based on render target. Generally view is brighter than around, normal view - no idea why?
but when my SceneCaptureComponent2D (attached front of Scope) is in shadow, rest of game visible in scope, even areas in full Sun looks much darker:
This is not normal. I miss something? Also I can't see any difference changing SceneCaptureComponent2D post process settings.
The question has been closed Apr 10 '18 at 02:11 AM by Vaheva for the following reason:
My bad, is late - I should set material unlit :) Post process is different matter
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