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Ansel 360 screenshot and hiding VRPawn?

Hi there I'm trying to make a Ansel 360 screenshot but when I save it out it's also including the VRPawn.

See attachment... alt text.

How do I exclude the VRPawn from the screenshot?


Product Version: UE 4.19
360test.jpg (74.8 kB)
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asked Apr 10 '18 at 01:53 AM in VR

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2 answers: sort voted first

Just hide the VRPawn or move it out of sight?

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answered Apr 10 '18 at 06:39 AM

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avatar image RossFranks Apr 10 '18 at 06:43 AM

Thanks, but isn't the 360 screenshot based on where the VRPawn is?

avatar image PotatoShield Apr 10 '18 at 08:55 AM

Haven't gone around using 360 screenshots/renders yet. I would say try to make it hidden for the camera, if that doesn't work I can ask a coworker on how they done it.

avatar image twistedpancreas Apr 11 '18 at 01:25 PM

Noob question, but how do i hide the camera? And yes any help would be appreciated.

avatar image PotatoShield Apr 11 '18 at 01:41 PM

There are numerous ways to hide objects. If you're making a screenshot in the editor etc. you can press "G" which hides all the UI elemnts in the game and it shows exactly what you would see in-game.

If there are objects inside your VRPawn blueprint you can hide them by unchecking "visible in-game" in the details panel within the blueprint editor. You can also uncheck "Visible" (or something), just to be sure it's not being drawn.

I hope this helps.

avatar image RossFranks Apr 12 '18 at 12:09 AM

Thanks but it's still showing that sphere when I press G or make the VRPawn not visible or hidden in game (for the Default Root and VR Origin but I couldn't find a visible setting for Camera). Keep in mind im trying to render the 360 screenshot from Nvidia's Ansel.

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avatar image PotatoShield Apr 12 '18 at 07:23 PM

the sphere is it a mesh or is it the result of your screenshot? I know that at the center of a 360 screenshot/render or whatever there's always a "void" at the center because the camera can't record itself. the only way to get rid of it is to photoshop it out.

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In the end I just got rid of the VRPawn and used a PlayerStart instead.

If I ever need to setup the scene for VR I'll just re-add what I need.

Thanks all for your efforts.

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answered Apr 17 '18 at 11:36 PM

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