Is it possible to convert a c++ code to blueprints?
was wondering if it is possible to convert a c++ code to BP's
asked Apr 10 '18 at 07:22 AM in Using UE4
True Origins Int
Oh it's possible, you'll have to do it manually by hand :)
answered Apr 13 '18 at 05:53 AM
No, unfortunately :(
answered Apr 10 '18 at 10:55 AM
I am not sure why your answers so far have all said no.
You can convert c++ classes that you have created to blueprint classes - the unreal UMG tutorial uses this.
You can create a blueprint function library and add new blueprint nodes which will execute c++ code that you have written.
There are good reasons to do both of these things - mainly to give non programmers the ability to change variables in your C++ class or to call new functions that do not exist as standard.
I wrote a serial port plugin that could be used via blueprint nodes. It was all written in c++ so, again, I do not understand why others have simply said no.
answered May 15 '19 at 09:11 PM
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