Where SceneRoot is of type USceneComponent.
Does anyone know why it can’t build ? I’m just trying to access one or several widgets components of my blueprint.
Thanks for the answers, I found the solution.
It turns out I did miss something obvious, I forgot to include the UMG module in the build.cs file.
Sorry for the unecessary post, I’m still very new to UE4
Thanks for the answers, I found the solution.
It turns out I did miss something obvious, I forgot to include the UMG module in the build.cs file.
Sorry for the unecessary post, I’m still very new to UE4