UMG, Debug / View the current interface in its editor

Hi,

Is there a way to see the current interface in the widget editor?

For exemple I import widgets as child in my main widget interface and when something went wrong (as an item not showing) I don’t know any way to explore my interface in its current state.

In Unity you can simply zoom out on the scene and select each item to see its attributes …

Does someone know a workaround?

Thanks

Up, I would like very much an answer.