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Is there a way to 'reset' a blueprint and it's variables to the starting state?

Lets say I have a blueprint that modifies a bunch of it's variables based on input. Is there a way to trigger a 'reset' that places all those variables back in their default state without destroying and respawning the blueprint itself?

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asked Aug 01 '14 at 05:18 PM in Blueprint Scripting

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avatar image Jacky Aug 01 '14 at 05:22 PM

You can Set those variables with an event to the value you like. How you set it up depends on your BP network of course.

avatar image Hyperloop Aug 01 '14 at 05:31 PM

If I'm understanding you correctly, that would mean I'd need to store the initial (default) state of the variable someplace, correct? I think this would work of course. I was just curious if there was a method of re-setting a variable to it's default value without needing to store that value separately.

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2 answers: sort voted first

You can grab the values from the default object if that suites you.

Here's a little helper function in C++ to get the default


 class UMiscUtilities : public UBlueprintFunctionLibrary

     UFUNCTION(BlueprintPure, meta = (FriendlyName = "GetDefaultObject", CompactNodeTitle = "Default", Keywords = "get default object"), Category = "Misc|Utilities")
     static UObject* GetDefaultObject(UClass* InClass);


 UObject* UMiscUtilities::GetDefaultObject(UClass* InClass)
     if (!InClass)
         return nullptr;
     return InClass->GetDefaultObject();
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answered Aug 01 '14 at 05:28 PM

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avatar image Hyperloop Aug 01 '14 at 05:36 PM

Oh, that's handy. Grogger, thank you for posting this.

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Simply create your own (function) to reset variables, if you don't know the default values for your variables, then just create new set of (duplicate) variables and when the game starts save the initial values to them so you can use them as reference for resetting. Then you need to figure out at what event you will want to reset those variables. btw: You can reset your level with Console Command "Reset" or "Restart"I think.

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answered Aug 01 '14 at 05:37 PM

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