Static and skeletal mesh are face flipped and mirrored while attached to socket.
It occurs also in UE 4.19. Please have a look on the pictures below.
These occurs while play in editor and walking over the mesh blueprint to attach to socket. https://www.youtube.com/watch?v=8idK6vTeycA
Maybe an old bug, but was this ever fixed? At this point i need really help.
asked Apr 10 '18 at 12:16 PM in Using UE4
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