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Static and skeletal mesh are face flipped and mirrored while attached to socket.

It occurs also in UE 4.19. Please have a look on the pictures below.

These occurs while play in editor and walking over the mesh blueprint to attach to socket. https://www.youtube.com/watch?v=8idK6vTeycA

Maybe an old bug, but was this ever fixed? At this point i need really help.

[1]: /storage/temp/236986-imported-static-mesh.jpg

[2]: /storage/temp/236987-static-mesh-on-live.jpg

[3]: /storage/temp/236988-static-mesh-on-skeleton.jpg

[4]: /storage/temp/236989-static-mesh-preview-in-blueprint.jpg

Product Version: UE 4.18
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asked Apr 10 '18 at 12:16 PM in Using UE4

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