Dynamic Mat Inst on Beam PSys working in editor but not preview/game
The question says it all...
Tried setting it up with set material, with set named material parameter, or adding the material param to the array
works in editor, not in preview.
Is the editor using different engine then preview? Doesn't make any sense.
Is this a known bug?
asked Apr 10 '18 at 12:56 PM in Bug Reports
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